For notes on the new Interface and improved graphics on the E3 2001 Build, refer to this this analysis.

The terrain shown here is simply spectacular, and it's good to see that Blizzard has now made trees vary in size. In fact, with all the units being able to stand on the slanted hills on each side of the passage, the game has become a whole lot more immersive and 'natural'.

Apart from that, there isn't much action here, and Orc forces stand guard against an incoming attack from the Alliance. The defense consists of two watchtowers, three Head Hunters, a Grunt, a Witch Doctor and a Blademaster standing at center screen. There's also Far Seer hovering on the right.

Most of the Alliance units are too far away to clearly identify, but we can make out numerous Knights, an Archmage and a Paladin. On the left hill stand a Mortar Team and a Rifleman, and there's exactly twice that flanking the force on the right side. The screenshot is provided by Gamespot. - Posted 5-18-2001

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