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Night Elf Heroes: -Last Updated 2-6-2002
Night Elf heroes are generally focus on magic over might. Most are mages, and excel at ranged attacks. There's only one hero who specializes in melee attacks, and even he has a few decent spells. In addition, like their units, all female Night Elf heroes may 'shadow meld', and turn invisible at night whenever they are not moving.
All Night Elf heroes have good agility, and most of good intelligence. Only the Demon Hunter has a mix of all three abilities.
Keeper of the Grove:
Weapons: Unknown
Related Images: [1]
Reincarnations: None
These mighty creatures live in seclusion, away from the rest of Night Elf society. Charged with protecting the serenity of the wildlands, these half-Elf, half-stag-like beings wield the forces of nature with terrible efficiency. They are masters of the nature, and as such, can turn all vegetation against the enemy.
1-26-2002: Thorn Aura Added.
1-17-2002: Tranquality spell effect changed.
11-17-2001: Nature's Touch Removed, Force of Nature added.
Special Abilities:
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Barkskin: This spell can be cast on any unit. The target will gain additional defense for the duration of the spell |
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Strangle Vines: The Keeper can trap an area of ground with Strangle Vines. The area of effect will have poison vines that will coil around any nearby enemies. Victims are held immobile and will take constant damage from the poison. |
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Force of Nature: By casting this spell, the Keeper of the Grove casts an enchantment over a targeted tree. The tree is brought to life, as it rips itself from the ground to do battle with the enemy. |
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Tranqualitiy: (Ultimate) Significant heals all friendly units in a large area |
Passive Abilities:
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Thorn Aura: Taken right from Diablo II, this passive skill has the save effect. Any enemies that strike the Keeper or surrounding allies will have a percentage of the damage they deal directed back at themselves. |
Unit Stats: (Level 1)
| HP |
Damage |
Armor |
Range |
Strength |
Dexterity |
Intellect |
| 475 |
? |
? |
? |
? |
? |
? |
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Demon Hunter:
Priestess of the Moon:
Weapons: Energy Bow
Reincarnations: None
The True Leaders of the Night Elf army (collectively referred to as the Sentinels), the Priestesses of the Moon epitomize the power and grace of their race's ancient Moon Goddess, Lunathris. The Priestesses, equipped with silvery, glowing armor, rides upon her fearless mount. Armed with magical energy bows, they will stop at nothing to insure the safety of their people.
2-6-2002: Twlight Removed, Star Fall added.
1-26-2002: The new mount is revealed to be a snow white tiger.
11-17-2001: The Priestess of the Moon no longer rides an owl. Due to balance issues, she is now a land unit.
Special Abilities:
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Searing Light: The Priestess shoots a beam of bright moonlight at the target. If the target is Undead, they will receive double damage from the searing light. |
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Moonglow: A soft eerie light emanates through the targeted area, revealing all cloaked units. |
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StarFall: (Ultimate) Sends Falling Stars at the enemy, dealing damage over a large area, |
Passive Abilities:
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Shadow Meld Being female, the Moon Priestess will automatically becomes invisible at night, provided she isn't moving. |
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True Shot Aura: This aura increases to effectiveness of all missile units around the Priestess, increasing their damage. Name subject to change. |
Unit Stats:
| Level |
HP |
Damage |
Armor |
Range |
Strength |
Dexterity |
Intellect |
| 2 |
425 |
34-37 |
4 |
60 |
16 |
22 |
11 |
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