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Horde Units: -Last Updated 9-8-2001
Horde units tend to be more offensive, and hence most of their units, spells and skills tend to have a destructive role. For instance, Bladestorm, Beserk and Bloodlust are all skills that boost a units destructive capability. While the Horde does have a fair share of spellcasters, and a few ranged combatants, the majority of their units rely on brute strength. While they aren't the best for subtle attacks, they strike hard.

Orc Peon:

    Weapons: Pick
    Special Abilities: Harvest, Build, Repair
    Reincarnations: Peon (war1/2)
    The label of Peon denoted the lowest station amongst those is the Orcish Horde. Inferior in all skills of importance, these dogs are relegated to menial tasks such as mining gold. Their labor is also required for the construction and maintenance of buildings necessary to support the vast undertakings of the Horde. Downtrodden, the Orc Peons slave thanklessly to please their overseeers.

    Special Abilities:

    Build and Repair: Peons are the only horde unit that can build and repair structures.

    Harvest Gold: Peons are the only horde unit that can harvest gold.

    Harvest Lumber: Peons are the only horde unit that can harvest lumber.

    Unit Stats:

    Hit Points Damage Armor Range
    - 1-5 0 1

Orc Grunt:

    Weapons: Battle Axe
    Related Images: [1]
    Reincarnations: Grunt (war2), Grunt (war1)
    Filled with a lust for battle, the ranks of the Orcish Grunt force consisting mainly with young Orcs eager to draw blood. These foot soldiers are the frontline lines of any horde offensive and their rage are feared throughout battle. Able to take significant amounts of damage, a grunt should be the base of any horde army.

    11-10-2001: Beserk will not longer lower the Grunt's Defense or cost the Grunt health.

    Special Abilities:

    Beserk: This ability fills the Grunt with rage, causing him to deal extra damage. When under the effect of this skill, the Grunt grows to around four times its original size, so that it can even stand head to head with a Tauren Chieftain.

    Unit Stats:

    Hit Points Damage Armor Range
    ? 6-10 4 1

Troll Head Hunter:

    Weapons: Spear
    Related Images: [1] [2]
    Reincarnations: Troll Beserker (war2), Spearman (war1)
    Trolls who display agility rather than brute strength are assigned with spears. These warriors can hurl their weapons with deadly accuracy, causing lethal damage. With the ability to attack threats from above and to track down enemies, head hunters are a valued part off the Horde.

    11-10-2001: Tracking Ability Removed

    Unit Stats:

    Hit Points Damage Armor Range
    ? 2-7 2 ?

Troll Witch Doctor:

    Weapons: Staff
    Reincarnations: None
    Delving into the secrets of nature, the Troll Witch Doctor knows the herbs of Azeroth like the back of his hand. Steeped with wisdom that is sourly lacked from the majority of the Horde, these Witch Doctors are able to speed to up the natural metabolisms in our bodies using a variety of ointments.

    11-10-2001: Bloodlust replaced with Ancestral Wyrm, (originally Ancestral Guardian, a spell given to the Tauren Chieftain)

    Special Abilities:

    Shadow Pact: Grants temporary invulnerability to target unit and reducing its to 1 hit point at the same time, similar to Warcraft 2's unholy armor.

    Ancestral Wyrm: This spell summons a concealed snake-like creature that bites enemies who venture too near. Putting extra skill points onto the spell will increase the health and damage of the reptile.

    Evil Eye: Plants an immobile and concealed eye upon the battlefield. It directs what it sees back to the caster and will stun the first enemy that comes across its path.

    Unit Stats:

    Hit Points Damage Armor Range
    240 0 0 -

Orc Raider:

    Weapons: Sabre
    Related Images: [1]
    Reincarnations: Orc Raider (war1)
    As the Orcs reclaim their old fighting spirits and honor, the Raiders were one of the first regiments to be re-established. Seated upon large black wolves, raiders can attack enemies with deadly accuracy and speed. Only the most experienced Orcs are promoted to Raider status.

    Raiders eye ideal for quick surgical strikes, and raids into the supply line. With their ability to entangle opponents, Raiders are ideal for eliminating rogue spellcasters or fleeing troops.

    Special Abilities:

    Net: Launches a net at a chosen target. The target can no longer move, but can still attack. This spell affects only land units.

    Unit Stats:

    Hit Points Damage Armor Range
    ? 8-14 4 1

Tauren:

    Weapons: Battle Axe
    Related Images: [1]
    Reincarnations: None
    Steeped in mystery and lore, the Minotaurs of the Barrens crush their enemies beneath their hooves. Legend has it that for every kill a Minotaur warrior makes in battle, he braids a section of his fur as sign of his prowess, strength and courage. Minataurs have replaced Ogres among Horde ranks as the 'big tough guy that can take a lot of punches.' They are slow to move and slow to attack, but it takes them just one blow to smash a skull.

    11-10-2001: Bull Rush is now replaced with an unknown new skill. Nothing has being said about what the new skill is, except that it is modal.

    Unit Stats:

    Hit Points Damage Armor Range
    ? 12-16 4 1

Orc Shaman:

    Weapons: Shock Bolt
    Related Images: [1]
    Reincarnations: Shaman (war3 tc)
    With the loss of their demonic powers, the Orcs returned to reclaim their lost shamanistic powers. Now the Orc Shamans study ancient lore, in hopes of bringing back knowledge that was long lost. They walk through the battlefield, the forces of nature at their wake.

    The Orcish Shaman is the horde's most powerful spellcaster, commanding power of sky and earth. Their spells are mostly ones of destruction, powered by the elements. The shaman now uses the graphics of the defunct Spirit Walker. In addition, it's lightning based attacks such as 'Lightning Storm' have now been moved to the Far Seer.

    11-9-2001: New Abilities: Lightning Shield and Bloodlust, earthquake removed

    Special Abilities:

    Blood Lust: Target unit is induced into insatiable frenzy by artificially induced adrenaline, he then deals extra damage at the cost of a reduced defense.

    System Shock: By discharging a bolt of static electricity at the target, the shaman is able to dispel all enchantments upon the unit as well as dealing a small amount of damage.

    Earth Bind: Target air unit is forced to the ground, and cannot fly for a significant duration.

    Lightning Shield: Targeted unit is surrounded by electrical energy, which deals a nasty shock to anyone who attacks the enchanted unit.

    Unit Stats:

    Hit Points Damage Armor Range
    260 4-6 1 60

Wyvern Rider:

    Weapons: Spear, Bite
    Related Images: [1]
    Reincarnations: None
    Born and bred from a land that was once far from Azeroth, the Wyverns have only recently became an ally of the Horde. They serve as light air troops, able to single out enemy mages and siege weapons, eliminating them before significant harm is done. Only the most experienced warriors are allowed to ride such a fearsome beasts, wielding spears 10 feet in length, they can impale anyone who stands in their way. Due to the melee nature of the weapon, the wyvern must land before it can attack.

    Special Abilities:

    Poison Strike: The Wyvern can use it's tail to sting the enemy, giving them a dose of it's deadly poison. Targets will slowly be reduced to 1hp. This skill is remnant from the 'Black Arrow' skill that was given to the now defunct Elven Ranger.

    Passive Abilities:

    Flight: The Wyvern Rider can fly.

Kodo Beast:

    Weapons: Flaming Rocks
    Reincarnations: Catapult (war1/war2)
    A new creature to the Warcraft World, the Kodo Beasts server as the 'flagships' of the horde. A Grunt is mounted on the back of this huge creature, not for the purpose of striking enemies, but rather for striking drums. The 'music' that he plays servers to invigorate the horde and boost army morale. Despite this, neither is Kodo Beast defenseless, in fact, when angered, the beast can swallow a unit in a single bite..

    11-9-2001: New Abilities Revealed: Healing and Speed Drums.

    Special Abilities:

    Devour Unit: In melee combat, the Kodo Beast is able to eat a select non-giant unit whole. A devoured unit is immobilized and sent to the Kodo Beast's stomach and takes constant damage till death. However the Kodo Beast is killed before the unit inside is fully digested, then the unit will be able to crawl out of the beast, wounded but alive. While this ability does not require energy, the Kodo Beast can only digest one unit at a time.

    Healing Drums: (Modal) All units around the Kodo beast will slow regenerate hitpoints.

    Speed Drums: (Modal) All units around the Kodo beast will and attack faster.

Catapult:

    Weapons: Flaming Rocks
    Reincarnations: Catapult (war1/war2)
    Sharpened horns, crimson with blood of those unfortunate enough to be caught in their path, heralds the advance of the Orcish Catapult. Approaching on the battlefield, it's grim visage is enough to make most enemies flee in stark terror. Those cumbersome wheeled machines launch deadly incendiary shots which explodes upon impact. The sheer destructive force of these great engines of war make them feared and respected throughout the land. They have proven to be a vital addition in horde Siege in the two previous wars, and will undoubtedly prove invaluable in the war to come.

    11-9-2001: Catapults are no longer pushed by peons.

    Special Abilities:

    Splash Damage: The Catapult's attack deals damage to all units next to the targeted unit. Friendly units are also affected.

    Clear Forest: The Catapult is able to level forests for strategic purposes.

    Properties:

    Repairable: The Unit can be repaired by Peons, Peasants and Acolytes.

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