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Undead Structure Archives: -Last Updated 1-19-2001
In terms of building a town, the Undead resembles are fix of Protoss and Zerg from Starcraft, if fact it seems like they are a hybrid of both. Players use acolytes to summon buildings. Likes probes, a acolyte only needs to begin the summoning ritual, creating a vortex out of the twisting nether. Once the process has been started, the acolyte is free from his duty.

In addition, all undead buildings generate blight, similar to the way creep in created by the Zerg. All undead buildings, except the Haunted Gold Mine and the Necropolis, must be constructed on creep.

Expanding with the undead is an interesting process, and like the Protoss, is easy in the sense that all you need to one peon to get everything going. Instead of construction a Town Hall type structure as most races would, the Undead simply needs to Haunt the Gold Mine. Since Acolytes can harvest gold any distance away from Necropolis at the same speed, construction an extra Necropolis is not needed. We not however, this isn't as easy at sounds, since Haunting a Gold Mine costs as much as building a Town Hall.

One final fact of interest is that Undead towers are upgraded from farms. These Spirit Towers are dangerous and versatile, able to attack both land and air. Since farms are so abundant, the Undead is the race most likely to have stationary structures in their town.

Necropolis:

300
Armor: 1
Hit Points: 1500
Requires: Nothing
Allows: Halls of the Dead

The Necropolis is the starting 'Town Hall' for the undead. Like other Town Halls, it trains the basic builder unit, the Peon. However, since Acolytes harvest gold at the same rate irrespective of how far the gold mine is to the nearest Necropolis, these buildings are not needed at expansions.

The Necropolis generates a large radius of blight and can be built anywhere. To advance through the tech-tree, the Necropolis must be upgraded.

Passive Abilities:

Provide Food: The Necropolis Provides 10 Food.

Hero Allowance: Allows first Hero.

Commands:

Train Acolyte: 90 1
Trains Basic Worker.

Crypt:

300
Armor: 0
Hit Points: 1500
Requires: Nothing
Allows: Halls of the Dead

Primary troops production building, the undead ' Barracks'. The Crypt trains all the primary offensive units of the scourge, including the Ghoul, which is also a lumber harvester.

Commands:

Train Ghoul: 130 2
Train Basic Attacker who also harvests Lumber.

Train Crypt Fiend: 250 40 3
Train Basic Ranged Attacker.
Requires Graveyard

Train Gargoyle: 330 40 3
Train Light Flyer.
Requires Gargoyle Spire

Research Cannibalize: 150
Allows Ghouls and Abominations to use the ability.

Research Web: 200 50
Allows Crypt Fiend to Cast Web..

Research Stone Form: 150 100
Allows Gargoyles to turn to Stone
Requires Gargoyle Spire

Research Ghoul Frenzy: 150 100
Increases Ghoul Attack Speed
Requires Halls of the Dead

Haunt Gold Mine:

450
Armor: 1
Hit Points: 1200
Requires: Nothing
Allows: Nothing

Acolytes must first Haunt a Gold mine before harvesting from it. A Haunted Gold Mine generates blight and does not need to be built a blight.

Graveyard:

250
Armor: 1
Hit Points: 1200
Requires: Nothing
Allows: Crypt Fiend

Graveyards are the Undead Blacksmith, and provide basic upgrades for nearly all undead units. In addition, Graveyards server as a depot from ghouls returning with lumber.

Commands:

Upgrade Unholy Strength: 175 25 + (50 25) /level
Increases Damage of Ghouls, Abominations, and Skeleton Warriors.
Upgrade Unholy Armor: 150 50 + (50 50) /level
Increases Armor of Ghouls, Abominations, and Skeleton Warriors.
Upgrade Creature Attack: 200 50 + (50 25) /level
Increases the attack damage of Crypt Fiends, Gargoyles, and Frost Wyrms.
Upgrade Creature Carapace: 150 50 + (50 25) /level
Increases the armor of Crypt Fiends, Gargoyles, and Frost Wyrms.

Ziggurat

135 50
Armor: 1
Hit Points: 800
Requires: Nothing
Allows: Spirit Tower

The Basic Undead Farm, can be upgraded to Spirit Towers

Passive Abilities:

Provide Food: The Ziggurat Provides 10 Food.

Commands:

Upgrade to Spirit Tower: 240 80
Upgrade to Defensive Structure.
Requires Graveyard

Spirit Tower

240 80
Armor: 1
Hit Points: 1200
Requires: Nothing
Allows: Nothing

Undead Farm that can attack land and air

Passive Abilities:

Provide Food: Provides 10 Food.

Halls of the Dead

135 50
Armor: 1
Hit Points: 2000
Requires: Necropolis, Crypt
Allows: Gargoyle Spire, Slaughter House, Altar of Darkness.

By Upgrading the Necropolis to the Halls of the Dead, a player is able to advanced up the tech-tree to build all mid level units and acess certain upgrades. In all other respects, the Halls of the Dead functions exactly like a Necropolis.

Passive Abilities:

Provide Food: Provides 10 Food.

Hero Allowance: Allows second Hero.

Commands:

Train Acolyte: 90 1
Trains Basic Worker.

Upgrade to Black Citadel: 345 145
Upgrades to Level 3 Townhal for high level units.
Requires Altar of Darkness

Altar of Darkness

240 80
Armor: 1
Hit Points: 1100
Requires: Halls of the Dead
Allows: Black Citadel

The Altar of Darkness allows the undead to revive their heroes.

Commands:

Hero Ressurection: 116 x Hero Level
Revives a Fallen Hero.

Slaughter House

315 90
Armor: 1
Hit Points: 1600
Requires: Halls of the Dead
Allows: Meat Wagon

The Slaughterhouse reeks of bodies in various stages of decay. It is here that the undead build their contraptions of and monstrosities of dead.

Commands:

Train Meat Wagon: 225 35 3
Corpse Storage Machine and artillery, exceptional damage vs buildings.

Train Abomination: 260 40 5
Trains Heavy Melee Unit.
Requires Black Citadel

Research Plague Cloud: 250 100
Gives Abominations a Disease Cloud aura. Meat Wagons will leave Disease Clouds whereever they attack. Disease Cloud slowly damage units over a long period of time.
Requires Black Citadel

Temple of the Damned

225 80
Armor: 1
Hit Points: 1200
Requires: Halls of the Dead
Allows: Necromancer

The Temple of the Damned houses all things arcane for the scourge, and is used to trained all undead spell casting units.

Commands:

Train Necromancer: 225 2
Trains a spellcaster adept at the manipulation of corpses.

Train Banshee: 240 3
Trains advanced spellcaster who can curse and possess enemies.
Requires Black Citadel

Research Skeleton Longetivity: 100 100
Increases the duration of raised skeletons.

Gargoyle Spire

225 80
Armor: 1
Hit Points: 1200
Requires: Halls of the Dead
Allows: Gargoyle

The gargoyle spire provides a nesting place for the Gargoyle.

Black Citadel

345 150
Armor: 1
Hit Points: 2500
Requires: Halls of the Dead, Altar of Darkness
Allows: Boneyard, Sacrificial Pit, Banshee, Abomination

The Black Citadel is the highest level Town Hall for the Undead. It provides access to the undead's most advanced units, spells and abilities.

Passive Abilities:

Provide Food: Provides 10 Food.

Hero Allowance: Allows second Hero.

Commands:

Train Acolyte: 90 1
Trains Basic Worker.

Boneyard

375 125
Armor: 1
Hit Points: 1500
Requires: Black Citadel
Allows: Bone Dragon

The Bone Yard is littered with the skeletal remains of ancient dragons, ready to be animated.

Commands:

Train Frost Wyrm: 525 150 8
Allow Frost Wyrm to Freeze Buildings so they can't produce units temporarily .

Research Freezing Breath: 250 200
Allow Frost Wyrm to Freeze Buildings so they can't produce units temporarily .

Sacrificial Pit

375 125
Armor: 1
Hit Points: 1500
Requires: Black Citadel
Allows: Shade

The Sacrifical pit performs two functions. Firstly it allows the research of advanced spells, and secondly, it allows a player to sacrifice Acolytes to become shades.

Commands:

Sacrifice: 0 0
Sacrifices an Acolyte to extract his spirit as a Shade. Shades are permanently invisible detectors.

Necromancer Training: 200 0 + (100 100) /level
Each level increases the Necromancer's mana and mana regeneration rate, and adds a new spell.
Level 1: Unholy Frenzy
Level 2: Corpse Explosion.

Banshee Training: 200 0 + (100 100) /level
Each level increases the Bansheer's mana and mana regeneration rate, and adds a new spell.
Level 1: Anti-Magic Shell
Level 2: Possession.

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