Starcraft QA Batch 18
Starcraft QA Number 17
WoW Epidemic used in your world Study
Terran Tech-Tree
So, What's Changed?


Current News
Submit News
News Archives
Investigations
Opinions and Columns
Official Forums
Starcraft 2 Units
Screenshot Gallery
Vanilla Walkthrough
Burning Crusade Walkthrough
Classes and Spells
Screenshot Gallery
Vanilla Strategies
Expansion Strategies
Vanilla Walkthrough
Expansion Walkthrough
Map Archive
Replay Archive
Mod Archive
Related Files
Introduction
Screenshot Gallery
Customs and Mods
Strategies
BW Walkthrough
Related Files
Walkthrough
Strategies
Customs and Mods
Related Files
Customs and Mods
Pud Archives
Related Files
Fan Fiction
Fan Art
Music and Media
Skins and Themes
About Us
Links
Privacy Policy
 
Current News
Submit News
News Archives


Starcraft 2 Units::

The essential component of any real time strategy game is its units. While Starcraft 2 maintains many of the untis featured in Starcraft, many has been replaced. It is Blizzard's goal that these changes further differentiate the three races, and provide each race with distinct playstyles.

Unlike many other real time strategy games, each faction in Starcraft will not have mirror units, with slightly adjusted statistics that fullfill the same roles. For the example, the Protoss Mothership is a juggernaut, capable of taking out armies, and consequently only one can be controlled at any one time. There is however, no Terran or Zerg counterpart to this super unit. They will presumable make up for it with other advantages.

In this section, we outline the units available to each faction, as well as the strategic roles they fullfill.

The Protoss:

In terms of numbers, the Protoss fields by far the smallest army out of the three factions. Even their cheapest unit costs 2 supply, and are thus not entirely expendable. Lacking in the swarm capability of the Zerg, or the range advantage of the Terrans, the Protoss is always at a disadvantage if all the forces on an entire map are pitted against each other.

To make up for their lack of numbers, the Protoss rely on the strength of their individual units, and the mobility of their forces. Masters of Space Time, the Protoss have the capacity to deploy their units anywhere within a friendly pylon, and thus, their entire force can conceivably be around for every key encounter. By hitting quick, hard, and fast, a good Protoss player can compensate for their lack of numbers and economic disadvantage.


The Terran:

While the Terrans do not have the numbers of the Zerg, and nor do their units share the brute power of the Protoss, a coherent Terran force is the most well rounded and almost impossible to destroy. Specializing in ranged combat, Terran units excel at exploiting various terran to their advantage, while keeping the enemy out of range.

A defensive race by nature, a skilled Terran player can turn a strong defence into a deadly offence. By setting up Siege Tanks, who by far out range all other units within the game, in strategic locations, and by supporting them with well balanced forces, Terran fortifications require enemies to expend double to triple to amount of resources to break. If a Terran ever gets as much money as his opponent, his almost guaranteed a victory.

The Zerg:

The Zerg lack if the finesse of the Protoss, or the cunning of the Terran, but make up for it by brute numbers and a deadly economic advantage. By far the race than can expand most aggressively, and expend it equally so, a Zerg is able to have in play, forces that no only outnumber all other factions in number, but also in resource cost.

A skilled Zerg player is a master at macro-management, able to built up an economy so strong that he can throw away armies at a whim. Although each individual unit is inferior to that of Terran or Protoss, the Zerg is able to overwhelm his opponents by sheer numbers.




Interactive FAQ
Random Facts List
Starcraft 2 Forums
Units Index
Protoss Ground Units
Protoss Air Units
Terran Ground Units
Terran Air Units
Beta Screenshots
Concept Art