Zerg Ground Units:
The key feature of the Zerg land force is numbers. Cheap to resources, and quick to produce, A Zerg player will field a greater army that either of the two races. This is quite a necessity, given that the Zerg lack the range of the Terrans or the endurance of the Protoss, and will need to rely on cannon fodder to breach enemy fortifications and tear them apart. To reflect this, Zerg units have no quick method of regeneration. While all their units regenerate slowly, there is in general no time for a player to wait for his army to regain full health.

 |
Size |
? |
HP |
? |
Cost: |
? ? |
Ground Attack: |
| Damage |
9? |
| Cooldown |
?? |
Range |
4 |
Frankly, the Mutalisk is an enigma. It is not known how they are capable of maneuvering through a vacuum, or even of controlled flight within an atmosphere, but they have been able to stand toe-to-toe (so to speak) against Wraith fighters along the Coreward border worlds. The Mutalisk's attack is quite unusual. The Mutalisk produces and projects much smaller, voracious creatures that rapidly fly between enemy targets as it disintegrates explosively.
The Mutalisk serves as the basic flying support unit for the Zerg and has the ability to strike both air and ground targets. However its Glaive Wurm attack has the special property of hitting several targets within close proximity of the initial strike and against packed groups of enemy units, Mutalisks can quickly tear them apart.
Strategic Properties:
Mutalisks are extremely effective aerial skirmishers. Unlike the first their air units of the other factions, the Zerg mutalisk poses a significant threat both ground and air. A Mutalisk swarm can overwhelm most positions, unless they are properly prepared with aerial superiority fighters (such as the Phoenix), or other units capable of an AOE air attack. A skilled player will use a clump of mutalisks to harass the enemy resource lines, forcing them into a defensive position and giving a Zerg an ample opportunity to expand.
Special Properties:
|
Bouncing Attack:
The Mutalisk's attack bounced twice, to 1/3 and 1/9 the original damage respectively. |
|
Stacking:
Zerg Mutalisks are small enough so that they can stack on top of each other. This gives the advantage of allowing a large swarm of them to concentration on a single target, but at the same time makes them extremely vulnerable to AOE attacks. |