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Complete Necromancer Guide:
Version: 1.03
Skill Level: Newbie to Veteran
Game Type: Any
Author: Wraithfighter
Objective: A Complete Guide of the Necromancer
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Contents
Chapter 1: Introduction
Chapter 2: Equipment
Chapter 3: Poison and Bone Skill Tree
Chapter 4: Summoning Skill Tree
Chapter 5: Curses Skill Tree
Chapter 6: Experience and Skill Points
Chapter 7: How to Handle Bosses
Chapter 8:Neat Tricks
Chapter 9: Common Necro Types
Chapter 10: How to Deal with Certain Monster
types
Chapter 5: Curses Skill Tree
Amplify Damage: Increases the amount of
physical damage dealt.
Required lvl: 1
Required Skills: None
Suggested points: 2
Reason: A good Skill early on, and usable later on if you want,
but remember that fire golems deal fire damage, so the points you put
in it are useless after lvl 30.
Dim Vision: Blinds the target monster
Required lvl: 6
Required Skills: None
Suggested points: 1
Reason: Only good as a prerequisite, you will find no use for this
as the game progresses.
Weaken: Makes the target deal less damage.
Required lvl: 6
Required Skills: Amplify Damage
Suggested Points: 0
Reason: Very useless, and there is nothing good after this skill
anyway.
Iron Maiden: THE ULTIMATE CURSE! Similar to
thorns, it deals damage to the cursed who attack others.
Required lvl: 12
Required Skills: Amplify Damage
Suggested point: 3+
Reason: This skill kicks butt. At lvl 1, it returns 200% damage
the cursed deals. Very useful with the BG, since the damage is
considered dealt by the guy that was attacked.
Terror: Makes the cursed run away in fear.
Required lvl: 12
Required Skills: Weaken
Suggested points: 0
Reason: Useful only when you are completely outnumbered, but you
should always have a way out. Can be useful, but you need to save
space for your hotkey skills.
Confuse: Target monster attacks randomly.
Required lvl: 18
Required Skills: Dim Vision
Suggested points: 2
Reason: A nice little skill, cast this when severely outnumbered.
If you only have a golem and yourself, and there are 20 monsters out
there, 10/11 times the monsters will hit each other. Like fighting in
the dark of night...
Life Tap: Anyone who attacks the monster in
melee steals life
Required lvl:18
Required Skills: Iron Maiden
Suggested points: 0 or one if in a large party
Reason: Useful if always playing with a few barbarians, this skill
is just useless if your only ally is a golem, since BG/IM will do it
for you. If BG/IM gets nerfed, then put a few in this skill for your
fire golem.
Attract: Makes the target a universal enemy
Required lvl: 24
Required Skills: Confuse
Suggested points: 3+
Reason: I love this curse. This is #2 on my all time favorite
curses, Iron Maiden just better.What happens is that you can only
cast this on a single monster, but all monsters in the radius will
drop what ever they are doing to attack the cursed monster. Also the
monster you cast it on changes AI programs. It will only attack the
nearest thing to it, ignoring all other monsters. Now think. What
happens if you cast it on a shaman? The shaman starts after you or
the closest monster and attacks in melee. This new AI prevents the
shaman from reviving any of the minions. I love using this on the
greater mummies and other shamans. It totally makes them go topsey
turvey. One second they're backing their men up, then they are trying
not to be crushed by their former allies.
Decrepify: Slows the victim drastically
Required lvl: 24
Required Skills: Terror
Suggested points: 0
Reason: Why would you want to slow something down? This curse is
only used by PKers.
Lower Resist: Elemental attacks do more
damage to victim
Required lvl: 30
Required Skills: Life Tap, Decrepify.
Suggested points: 0
Reason: Too many bad prerequisites, even I can't stand 4 of them.
This curse would be good only if curses overlapped. If you can get a
wand with this skill on it, then you can use it, since the fire golem
you get is good in combination with it.
Warning: Only one curse can be used at a time, so some curses just
get in the way.
Chapter 6: Experience and Skill
Points
When you Lvl up, you get 5 experience points and 1 skill point.
Correct placement of each point is crucial for success. The common
Necro may say "Hah, I'll just put all my attribute points into
energy!" That will give you lots of energy, but you won't be able to
put on anything besides quilted armor. Here is a guide on where to
put your attribute points
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Attribute
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Lvls 1-17
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Lvls 18-53
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Lvls 54+
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Strength
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1
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2
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0
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Dexterity
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1
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0
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0
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Vitality
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1
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0
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0
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Energy
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2
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3
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5
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At lvl 53 you will have 100 Strength for Silks of the Victor, 41 dexterity, 31
vitality, and 162 energy. This combination will give you 156 life,
147 stamina, and 266 mana. At lvl 70 you will have 190 life, 164
stamina and 470 mana. You need the dexterity for your bow before Bone
Spear. That way you will be able to hit your opponents from time to
time.
My skill distribution.
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Lvl or Quest
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Skill
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2
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Raise Skeleton
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3
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Amplify Damage
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4
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Skeleton Mastery
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Den of Evil
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Teeth
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5
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Save
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6
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Clay Golem, Corpse Explosion
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7
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Dim Vision
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8
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Clay Golem
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9
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Corpse Explosion
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10
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Save
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11
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Save
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12
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Iron Maiden, Skeletal Mage, Golem Mastery
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13
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Golem Mastery
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14
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Skeletal Mage
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Book of Skill
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Poison Dagger
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15
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Golem Mastery
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16
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Save
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17
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Save
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18
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Bone Spear, Blood Golem, Confuse
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19
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Blood Golem
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20
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Poison Explosion
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21
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Bone Spear
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22
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Save
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23
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Save
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24
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Iron Golem, Attract, Summon Resist
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25
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Iron Golem
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26
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Bone Spear
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27
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Skeleton Mastery
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Fallen Angel 1
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Summon Resist
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Fallen Angel 2
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Attract
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28
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Save
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29
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Save
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30
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Fire Golem, Revive, Poison Nova
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Now remember that I like Bone Spear more than Bone Spirit,
and I think that you need Poison Nova, so any changes will help your
other skills. From lvl 30 and beyond, you aren't reserving for any
other skills, so go all out on your favorites.
Chapter 8: How to handle Bosses
Rather than run down the general strategies for kill the bosses,
I'll tell you how to survive the hardest ones.
Blood Raven
The first real super-unique, she is hard to kill. By now you
should be at lvl 6 and have a clay golem under your command. First
charge into the area with your golem and skeletons. By all logic,
20-30 hungry dead will "charge" at you, charge being in quotes since
zombies move slower than snails. If you have a bow, this is easy.
Wait for Blood Raven to shoot at your party. Then head alone to where
the arrow came from and start firing at her. Cast Dim Vision and and
keep it on her so that she won't be able to see you. Keep firing till
she is dead. When she dies dozens of holy bolts will come out of her
which will kill all the zombies.
Griswold
Griswold is the blacksmith from Diablo 1. He is very strong, and
he curses you with amplify damage, which can be a killer. He is
strong in all categories but one, speed. He is hella slow. If you
have a bow, victory is easy. Just shoot him and never let him touch
you. This takes long and uses up ammo, so you should do the second
strat. First, kill all minions before encountering him. Then cast a
clay golem and amplify damage. Just let them duke it out until your
golem dies, then make another one, until Griswold is dead.
The Smith
Actually easier than Griswold, just send up your golem backed with
COLD skeletal mages and iron maiden and The smith will die quickly.
And I mean quickly. The first boss that will literally kill himself.
But you must be at least lvl 12 to take him on, otherwise you are
dust. Without iron maiden your golem will die fast while not dealing
any real damage, and soon enough you are running for your life. A
second option, if you aren't at level 12, is to lead the Smith back
to the outer cloister. Once he's there, try to trap him on one side
of the cross shaped garden, specifially use the long end. If you are
lucky he will be trapped on one side. Fire arrows or bolts at him and
Andariel
In my opinion, the hardest boss for a Necro. Ever. With the
exception of Diablo of course, but still not by much. Without a good
range spell, you will have to resort to a slow process of sending
clay golem after clay golem up to her with iron maiden on her and
hoping to god that she will kill herself before she kills you. Try to
get a bow with fire damage since she has a -50 resistance to fire,
which is extremely bad.The main problem is that she uses this
modified poison nova that can kill you in seconds and she uses an
extremely powerful normal attack. The only other option for killing
her and going on to act 2 is to ask a barbarian to be your temporary
golem. That's how I did it. She only drops some gems, 2 chipped and
one normal, but they are rarely skulls and thats the only gems you
really need after lvl 18.
Radament
Relatively easy, just get to lvl 18 before fighting him. Kill all
his undead and CE them, or PE them if you can. Poison Explosion takes
less mana than CE, so use it here to remove corpses from Radament's
control. Then send your BG up with IM backing him and let Radament
kill himself, helping out with Bone Spear if things take too long.
The Summoner
The summoner of the arcane sanctuary is fairly easy, but that
doesn't mean he is a push-over. Part one is actually getting to him.
He fires Fire Walls when you are too far away from him, he also has
glacial spike and Fire Ball. Once you get to him, have your blood
golem go up and take damage while you fire away with bone spear. He
will die quickly, but you may die in the process of getting to him.
Duriel
Once you are outside of Tal Rasha's chamber, go back to town to
get your horadric staff. Then go to Greiz to hire a man. Then go to
the corpses and raise skeletons and skeletal mages. Then make a blood
golem and go in. All the minions will act as cannon fodder so you
don't die easily. Run away from him so you are not near the entrance
in case you die, and then do the BG/IM combo. He will die much faster
than Andarial did. In fact, the only dangerous part is actually
entering the chamber.
Mephisto
After you enter lvl 3 of the Durance of Hate, watch out. Mephisto
has several minions that you must deal with first. I encountered
those blood lords, which cast a thousand meteors within a few
seconds. Let your iron golem do the fighting. Once you see Mephisto,
charge him with a golem. Make sure you are on the side of the blood
where Mephisto started. Now abandon your golem, and run to the other
side of the blood pool. Your golem may die, but don't feel worried,
you are out of danger. Keep Mephisto to the edge of your screen, and
fire away with bone spear. Due to an AI problem, Mephisto will not
fire at you. If Blizzard fixes the AI, use BG/IM combo to kill him.
All thanks to the good folks at Infoceptor for this lovely tip.
Izual
The first of three Hell super uniques, Izual is fairly easy. Just
use the classic BG/IM combo and watch Izual die. To hurry the process
up use bone spear.
Hephasto the Armorer
The second hell Super unique, he is just as easy to kill as his
brother, the smith. Use Blood Golem and Iron Maiden for a quick kill.
The pesky minions will cause a small problem, but fire bone spear to
dispose of them quickly.
Diablo
The hardest monster of the game, you will meet your match. I
suggest two things: 1, get to lvl 30 so you can use Fire Golem. When
I finally killed him I needed this bad. 2, work alone. No other
players in the game. They just ramp up the damage Diablo can take and
they usually take all the rares. The trick to this is perseverance.
NEVER EVER GIVE UP! Don't run back in a town portal because he will
cast bone prison and trap you just long enough to zap you. The
biggest trouble with him is pink lightning. This is the ultimate
attack and will kill you quickly. Stay far away from Diablo at all
times. Cast Fire golem and iron maiden to help Diablo die. You will
need the death damage created by your fire golem to win. Before going
up against him switch CE with clay golem on your hot key list. This
will provide a cheap diversion for you to run to safety so you can
stock up and CE is useless on Diablo. By casting Fire golems a lot
you will hurt Diablo very badly. You may need to fire bone spears or
bone spirits to help out but you should try to stay inconspicuous. If
you die, head back for your corpse because it takes a long time to
activate all 5 seals and you don't want to do that over and over
again.
Chapter 8: Tricks of the Trade
The powers of the necromancer include a fair amount of fun and
games. A lot of abilities can be used in ways never thought of.
The Fire Bomb
This technique is powerful, but can lead to severe mana loss. What
you do is you lead a large group of baddies, like the cows in Moo Moo
Farm, and summon a fire golem to fight them. Let them crowd around it
and start attacking it. Then Summon 2 more fire golems in rapid
succession near the first one. What will happen is the unsummoning of
the fire golem will deal lots of fire splash damage, and the fact
that this happens twice will deal lots of damage. It is very powerful
but mana draining. I suggest only doing it against bosses or really
large groups of baddies., and even then, be careful. You better have
lots of potions, cause this will drain mana like a female dog (think
for a sec cause i don't like to swear). Before doing this, take off
any + to fire golem or + to all skills items because it will not help
the death damage but it will cost 10 extra mana per skill level. Put
the stuff on afterwards, of course.
Iron Maidon and Blood Golem Combo
I have talked about it a lot so far, and I should tell you what it
is. It is a trick where you cast iron maiden on a big monster and use
a blood golem on it. As I said before, the Iron maiden damage is from
that creature being attacked, so the Blood Golem will be attacking
the monster and thus be stealing life. The life it steals will
counter the damage taken and keep your golem fighting fit. This
technique can be used on all sorts of baddies, especially super
uniques and bosses. But be warned, it won't work on Diablo. The
damage he deals will kill your blood golem in one shot unless you
have BG and GM at high levels. Note: This may or may not be a bug, so
don't base your entire game around it, since it is risky and may be
fixed like the CE thing.
Necromancer Hotkeys
This is my necro's hot key list. I use this because it offers the
quickest access to my favorite skills.
F1:Blood Golem
F2:Fire Golem
F3:Attract
F4:Poison Nova
F5:Corpse Explosion
F6:Bone Spear (I like this skill better than Bone Spirit)
F7:Iron Maiden
F8:Revive
My suggestion is to do this: At lvl 30, you should have my skills
hot keyed if you have poison nova, with maybe Bone Spirit instead of
Bone Spear if you want. If do not use Poison nova, put these on hot
key: Fire Golem, Blood Golem, Iron Golem, Revive, Bone Spear, Bone
Spirit (if you have it), Attract, and Iron Maiden. If you don't use
amp damage, use another curse.
Chapter 9: Common Necro Types
There are essentially 4 types of Necromancers. There is the Golem
Necro, the Skeleton Necro, the Melee Necro, and the PKing necro.
Golem Necromancer
This Necromancer bases his entire tactics around Golems. This
means lots of points into Golem Mastery, Fire Golem, and very few
points into any of the skeletons, including Revive. The Bone and
Poison Skills revolve around Corpse Explosion and Bone Spirit/Spear.
Also the Curses are only Iron Maiden and Amplify Damage, and maybe
Attract. This Necro must be very fast and ready to run quickly. This
is by far the most common Necro.
Skeleton Necromancer
This Necromancer is entirely based around the skills affected by
Skeleton Mastery, being Skeleton (rare to see many of these),
Skeletal Mage, and Revive. You will often see them with many Revives
and maybe a low level golem to get the ball rolling. They do not use
corpse explosion because it shrinks their possible army considerably.
They will use many curses, especially Amplify damage and Attract,
along with the other, minor curses if they wish. The golem they use
is a Blood Golem + Iron Maiden because of low casting cost and high
survivability. This is another Common Necro, but not quite as common
as the Golem Necro.
Melee Necromancer
Contrary to the intended purpose, these Necros fight with swords
and shields, not from afar with their golems along side them. They
eschew the summoning skills completely, and concentrate on Curses and
Bone and Poison. They use Bone Armor to give themselves added hp, and
they use wide varieties of curses. They use Bone Spear/Spirit to
reduce the number of bogeys, and they go in with swords when their
mana is drained. The rarest of the Necros, they are played by the
risk takers and Barbarians who like the bone skills and curses.
PK Necromancer
The evil necros, these guys are very painful. Although a necro
isn't the best PKers (Sorceress and Barbarians), they do have some
good spells. For instance, curses like weaken or decrepify work on
barbarians and bone spirit will kill many a sorceress, pending you
can actually hit them. Some will use bone prison to catch Amazons and
paladins and shoot through it with bone spear. They don't use summons
because they are so easy to go around. They will use poison nova for
some powerful poison damage. Be very careful when you see a member of
the PK clan enter a game. BTW, a tip for battling PKers, tell them to
meet you in the city of the damned. I have died many a time in there
a few seconds after warping in. Or the inner cloister, since the
dozen spike fiends deal too much damage. The transvincial is a good
place too. Basically tell them to go to a place where many a monster
will attack you quickly.
Chapter 10: Specific Monster
Types
Greater Mummies
The Greater Mummies are the shamans of act 2, and they will revive
all undead, so be warned. You will often find yourself fighting off
dozens of skeletons that just won't stay dead. So here's a tip. After
your golem kills a corpse (I suggest the IM/BG combo for fighting the
large amounts of skeletons) explode it. Use PE if you have it since
it takes less mana. The explosion makes the corpse unusable for
everyone including the shamans. CE will work here but you just want
to lower the # of baddies before you kill the Greater mummies.
Vampires
Vampires are the first real mages you encounter. The first ones,
Banished, are deadly in groups. These only know Fire Ball, so dealing
with them just requires a fair amount of skill by casting Dim Vision
allowing you're golem to get close so you can cast iron maiden. The
second kind, Ghoul Lords, know fire wall as well as Fire ball, so you
want to charge them so they will attack you with fire ball instead of
the powerful firewall. Once close cast confuse so they will fight
amongst themselves so your blood golem can get close enough to do
some damage. The third kind, blood lords, know meteor, so you want to
be verrrrry careful in attacking them. Keep running so your blood
golem/iron golem can get close enough to deal some real powerful
damage. If you find yourself in major trouble, cast attract to buy
some time. Since these are mages, revive them if you can, since they
will kick a** with their fire skills.
Wraiths
Surprisingly enough, these are my LEAST favorite monsters (see my
name to get the joke). Since they often attack en masse you will find
yourself fighting against several of these often. Don't even let them
get close, since they steal mana with each attack. Run as fast as you
can away from them, then cast a golem and iron maiden. MAKE SURE NONE
OF THEM TOUCH YOU! They can float through bars and over ravines, so
these make ok revives.
Blunderbores
These monsters are big, tough and deal a stunningly powerful blow,
literally. If they hit you once, you will have a very small chance of
being able to run since you will be stuck in place. You must use iron
maiden here because they will keep your golem stunned, which means
that they will not be hit back. Once dead, they are also excellent
revives because of their brute force.
Fetish
Everyone hates fetishes. They're fast, reasonably strong, and
revivable. The shamans shoot a high power inferno, making melee
against them next to impossible. In normal, you just have to send a
blood golem up there with IM hoping that he won't melt. At lvl 24,
you get attract, so once you get it use it to distract the shaman so
your iron golem can get within range. Bone spear against the shaman
will really kick a** so use it if you can. In nightmare and hell,
just use a fire golem since the inferno flame will only help him.
Sextons
Sextons are early mages of act III. They cast a few skills
including lightning and blizzard. They also heal all units, so
killing these baddies first if especially important. Be sure to have
lots of cold resistance so that you don't die to the blizzard they
set up for you. Fire Bone Spear after Bone Spear to kill him, so that
the others don't kill you.
The Council
The guys are very powerful baddies. As the remnants of the Council
of Zakarum, aka the paladins, killing these guys should hold no
qualms. Raise an Iron golem, and go in there with spears a blazin'.
Odds are the hydras will kill you easily once or twice, so be very,
very careful if playing as a hardcore Necro. Beware of meteors,
lightning, and other monsters, as it will be hard to kill them all on
one try. Once the iron golem gets close, though, it will be easier.
Cast attract so that your golem can get close to the enemies. Keep
attract on until your iron golem dies, then do the BG/IM combo. Once
they all die to the thorns and/or each other, attack the bosses.
There are three so try to split them up with a golem by drawing one
away from its allies.
Copulants
Ugh. Never, ever fight these monsters after dinner. They
regurgitate corpses at you, and they deal a fair amount of damage.
When ever you see these head away from battle, follow it so you can
blast the corpse that it is about to eat. If they do get to a corpse,
cast attract on another monster so it takes the full blow of the
corpse.
Death Knights
All three of these knights are different. The Doom Knights are
fighters only, and they can deal a fair amount of damage to you if
they reach you. Kill them with bone spear before they reach you.
Abyss Knights are fighter Mages, so they will fire elemental attacks
at you and cut you up with their sword. Let your golem take the
damage while you cast attract on them. Oblivion Knights are the most
powerful, non unique monsters in the game. They fire elemental
attacks at you with great accuracy and precision, along with many
curses, including Iron Maiden and Decrepify. Do not let them hit you.
Instead, run around them and fire bone spear to kill them, letting
your golem deal damage as well. Abyss Knights and Doom knights can be
revived, and they kick mucho asso doing so.
Conclusion:
I have found that the Necromancer is both the easiest and hardest
character to play. When you have your minions with you it is very
easy, but once they die you are suddenly in a heap of trouble. The
only way you can survive Bosses is to make very clever use of all 3
skill trees. This means that you must be very smart and clever to use
the Necro wisely.
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