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Buy Blizzard Stuff EverQuest Guild



Blade of the Old Religion:

Recommended Level: 20-24
Quest Given By: Hratli
Location: Flayer Jungle
Difficulty: Moderately Hard
Reward: Rare Ring, Free Mercenary
Main Objectives: Find and Retrieve the Gidbinn

Introduction:
’Blade of the Old Religion,’ is a quest of mediocre length. The whole of it is set outdside, and hence you’ll be doing a lot of running and exploring. The monsters you will fight can deal a large amount of fire damage, so fire resistance will be helpful.

Once you have found the Eye of Khalim, talk to Hratli the Blacksmith. He’ll tell you about the Gidbinn, which needs to be retrieved. Once your ready, return to Spider Forest.

Locating Flayer Jungle:
A Necromancer sends a Bone Spear at a deadly foe.

While the Flayer jungle looks to be the third area on your waypoint list, it is actually directly connected to Spider Forest. Explore upstream from Spider Forest and you’ll find a fork in the stream. One of the forks will lead to Flayer Jungle while the other goes to Great Marsh. Retreat if you enter Great Marsh, and venture into Flayer Forest.

You will find the areas of Act III to be much less defined than those of the two previous acts. The areas are no longer roughly square, and there is no narrow passageway between one area and another. This makes navigation confusing, and hence the auto-map is essential.

Exploring Flayer Jungle:
Flayer Jungle is very similar in layout to Great Marsh. You again walk along the stream, and beside thick jungles. The Waypoint here is again located in side passageway, so keep an eye out for openings in the jungle on either side (basically make sure you explore both sides of a stream). You’ll also find an entrance to a non-quest dungeon named ‘swamp pit,’ feel free to explore it for extra experience.

A Lighting Bolt arcs across the bridge, destroying everything in it’s wake

While this place hosts many of the monsters in Spider Forest, you’ll find that Flayers and Soul Killers now replace the Fetish. These tougher counterparts are truly dangerous, and possess inhuman speed. Especially beware of the Shamans, who’s Inferno can deal around 100 damage in 2 seconds. Never go near them unless you can kill them outright. Hero variations of the shamans must be treated with extreme caution. When fighting them, it’s a good idea to switch to a missile weapon even if you are a warrior. You’ll also find Winged Nightmares and Slime Princes, but they shouldn’t be a problem.

Continue your way upstream, as you look for more opening in the jungle. These are not too hard to find, and will always have two large stone columns at their entrance. One of these openings will lead you to your destination, the Gidbinn. Keep an eye out on the auto map, the weapon’s location is actually marked on it.

Haze Growler and his band of Ratmen are no match for a Necromancer and his bunch of Skeletons

If it’s the correct opening, you’ll find a bunch of thatched huts after a little walk. Here’s the entrance to the Flayer Dungeon, which you’ll need to visit for Khalim’s Brain in the next mission, so note where it is for future reference.

A little more exploring around here and you’ll find an unlit bonfire that upon being highlighted, will say, “The Gidbinn.” Prepare yourself for a fight and light the fire. You’ll be faced with a Dozen Ratmen and a Unique Monster, ‘Haze Growler the Hungry.’ The hero is surprisingly weak, and you can dispatch them without any problems. Once ‘Haze Growler’ is dead, the Gidbinn will appear

Completing the Quest:
Take the Gidbinn and launch a Portal back to Town. Talk to Ormis, he’ll be extremely happy and tell you to find Asheara. She’ll let you hire a mercenary free of charge and direct you back to Ormis. Talk to Ormis again to receive a randomly generated rare ring.

Class Specific Tips:

While a Necromancer could easily charge into combat without fear of Death in previous missions as long as he had a Blood Golem around, this is no longer possible. The Flayer and Soul Killer Shamans deal excessive damage with inferno, and you’ll be toast in seconds. Instead let the Blood Golem take the beating, while you curse the Shamans with Iron Maiden. Bone Spear is also a great way to get rid of these guys from long range. You’ll find Bone Mages to be of particular use as well.

A Sorceress panics in the face of deadly Infernos.

The Fetish variations are deadly, their damage can kill you in an instant. The best spell here is Glacial Spike, which can usually shatter several of them in one hit. Also use Chain Lightning to target Shamans at long range and Nova when surrounded.

A Mercenary here will greatly increase you chance of survival, as he can sustain much more damage. While you can shatter Thorn Hulks and melee Flayers with your staff, you should never venture near the Shamen. Target them on sight lest they target you.

Whenever you see Flayers or Soul Killers, charge headlong into the fray with a howl. This will disrupt their ranks enough for you to knock down isolated darters. Use Leap Attack to destroy the Shamen before they can incinerate you, but beware of Shaman Champions or Shaman heroes. Either kill them with throwing axes or be prepared to use quite a few healing potions.

Adventure through Flayer Jungle with on Aura of Thorns and Zeal as your Main Attack. The Thorns will allow you to kill the Flayer Darters without lifting a figure. When engaging the shamans, quickly switch to your aura of Fire Resist, then use Zeal to kill the Shaman.

Explore the Flayer Jungle slowly, you don’t want yourself to be surrounded by Flayers or Soul Killers. Ice arrows will do a good job slowing down your targets, while Multiple shot is great against a mass of enemies. Always kill the shamans first, using targeted fire arrows. Make sure to have a good Avoid and Slow Missiles Skill.

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