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The Blackened Temple:
Recommended Level: 22-26
Quest Given By: Ormis
Location: Travincal
Difficulty: Moderately Hard
Reward: None
Main Objectives: Kill All the Council Members
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Introduction:
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| Necromancers and their minions enter a fierce melee with the minions of Kurast. |
Killing the council members here actually completes two quests, ‘The Blackened Temple’ and ‘Khalim’s Will.’ Finally it allows you to gain entry to the Durance of Hate, which completes the first part of Quest 6.
This quest is dangerous due to the sheer amount of monsters that’ll be thrown at you. You’ll be bombarded with Fire, Ice, Lightning and Poison, so all resistances will be a big help.
To Reach the Travincal:
There are two areas that you’ll need to navigate to reach Travincal, Upper Kurast and the Kurast Causeway. The former is populated by much the same monsters as those is Kurast Bazaar, as well as Cantors (tougher Sextons) and (Zealots (tougher Faithful). Kill the same way as you did before as you search through the area. There’s a waypoint as well as a few temples that you can explore, should you need more experience. Once ready, proceed to the far side, here’s a passage to Travincal.
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| A Blood Golem is always good to divert enemy fire. |
The passage is the Kurast Causeway, a small area that features a few temple Guards (tougher Jungle Hunters) and Heirophants (Tougher Cantors). It’s best to kill the Heirophants first due to their ability to heal monsters. There’s another temple on either side for more experience. Simply proceed along the Causeway and you’ll soon be in Travincal.
Navigating Travincal:
Travincal is a medium sized area that contains a dozen fairly large buildings. Inside each resides Night Lords, Heirophants (Tougher Cantors) and Zealots. Navigate the area with caution, you’ll know monsters are near is you get by any comets our Blizzards.
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| While Comets can deal decent damage, they are easy to dodge. |
It is usually best to simply charge at the mages, at least till they’re in your viewscreen. Destroy the Zealots first if you’re a mage, the Heirophants and Night lords first if you’re a fighter. Keep yourself moving so that they can’t hit you with their spells. If you have money to spare, a mercenary here is always good for cannon fodder. Attempt to engage enemy spell casters in melee combat, even if you’re a mage.
Travincal houses many shrines, and it’s recommend that you make use of them. There will usually be a Fire, Lightning or Ice Resistance shrine, they are highly useful, as they make one of your enemies nearly powerless.
It’s best to clear out as much monsters as you can before going to the Blackened Temple. Explore the sides of Travincal first to find the waypoint, then proceed towards to center of the far wall. Here lies the blackened temple, be prepared for a fight.
Siege of Blackened Temple:
You’ll know you’re near blackened temple, it’s the largest structure around and is surrounded by a stream. Within are around a dozen Water Watchers. The largest threat however is the Horde on a monsters that’ll charge out from the temple.
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| Corpse Explosion is a great spell to use against the Council Members. |
There will be Night Lords, Heirophants and Zealot but most importantly, the dozen council members you are sent here to kill. Leading the council members are three council heroes, Toorc Icefist (Cold Enchanted, Stone Skin), Geleb Flamefinger (Extra Strong, Fire Enchanted), Ismail Vilehand (Extra Fast, Cursed). All three are fairly strong and deadly. The other council members are no less dangerous, and will be able to summon up to 3 hydras at once to annihilate you.
The best thing here to do is retreat! This will single the out so you don’t need to take on everything at once. Ismail, being fast, will be singled out from the crowd, kill him first followed by the fast Zealots before you face the rest of the council members. Retreat from any summoned hydras and use gorilla warfare.
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| Watch our for Hydras, not only can they deal massive damage, the emerge in the most unexpected places. |
Both of the other two hero monsters will explode upon death, and can deal over 100 damage. If you’re a mage, make sure you are standing well away when you deal the killing blow. Fighters should avoid engaging the council members and kill the supporting Heirophants first. Night Lords can be ignored, their comets are far too easy to dodge.
One of the Council Members you kill will drop Khalim’s Flail, pick it up and portal to town as soon as you see it. Talk to Cain and then merge it with other artifacts of Khalim. The resulting flail is quite powerful, use it for the duration of this battle if you wish.
Completing the Quest:
Once all the council members are dead, return to the Blackened temple and finish off the rest of the monsters. Proceed inside and you’ll see the Compelling Glob. Arm yourself with Khalim’s Will and destroy it. The entrance to the ‘Durance of Hate will Appear.’
Go back to town and talk to Cain, both Quest 3 and Quest 5 are now complete.
Class Specific Tips:
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A Blood Golem is essential in this quest, it’ll do a great job sucking up all the spells you can possibly imagine. Bone Mage here are also a bonus, and provide the Necromancer with some defense against Water Watches. Cast Iron Maiden on all the melee monsters and curse on all the mages. As soon as one monster dies, kill the rest using Corpse Explosion. Bone Spear is also good for taking care of Heirophants. Dim Vision may also be useful in removing the mages from Battle.
When you face the Council Members, Iron Maiden is the key. With all of them attacking your Blood Golem, leaves you space to explode every corpse in sight. If you get overwhelmed, it’s a good idea to retreat, but most of the time, you won’t need to do. Corpse Explosion will see to it that most of the monsters are dead before they can ever reach your Golem. As long as you keep a keep eye on your Blood Golem’s health and dodge any Comets and Blizzards, you’ll live fine.
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| A Sorceress unleashes the elements upon her enemies. |
Throughout the Travincal, use Glacial Spike against all the monsters except Night Lords. Night Lords should be killed with Nova, which is also a great spell when surrounded. Glacial Spike however, will remain as the backbone spell.
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The Council Members here are difficult, with one resistant to ice and the other fire. When use reach Blackened temple, kill the Water Guardians first with Chain Lightning before retreating. Single out each of the Council Members and blast them with Glacial Spike. Most of the Zealot will shatter before your wrath. You’ll however need to switch to Fireball or Static Field against Icefist, due to his cold resistance. Nova and Blizzard are also good spells to use to eliminate the weaker monsters.
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Leap attack again great here, use it to leap past the Zealots so that you can engage the Heirophants first. Without healers the monsters are much weak, and will fall easily to Double Swing.
When the Council Members charge at you, retreat to a Doorway or ramp. This will allow you to fight them one at a time. You should be able to kill Vile Hand (The Extra Fast one), before the others catch up. From there on, it’s just hack and slash, plus a leap attack when you see a mage.
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This area can be very difficult if you don't know what you're doing. Go slowly to take out as much enemies as you can before the Council Members come out for you. Thorns work good as your aura, and Zeal as primary attack with Khalims Will works extremely well. Vengence can work as a primary attack too. Using Conversion every now and then to get a few minions can be helpful, as well as a mercenary with Cold Attack..
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While the Heirophants can heal their brethren, it may not be smart to target them when you have a dozen Zealots charging your way. Instead kill the Zealot with Exploding Arrows before facing the mages. Kill the Heirophants first and finally the Night Lords. Decoy is a must here, and offers you a brief respite while all spells are directed to an illusion.
When you face the council members, shoot down as many Zealots as you can with Exploding Arrow before retreating. Kill Vilehand first with either Impale or Ice Arrows before you face everyone else. Use Exploding Arrows to kill the minions and Ice Arrows against Flame Finger. Switch to Exploding arrows against Ice Fist. Once they’re all dead, Lighting Bolt will kill the Water Watchers with ease.
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