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Buy Blizzard Stuff EverQuest Guild



Fallen Angel:

Recommended Level: 23-28
Quest Given By: Archangel Tyriel
Location: Plain of Despair
Difficulty: Moderately Hard
Reward: 2 Extra Skill Points
Main Objectives: Find and Defeat Izual.

Introduction:
You’ll find that there are a lot more monsters in Act IV. It’s easy to get overwhelmed.

Act IV is not easy, featuring a deadly set of monsters. While it is shorter than the other three, each of the three quests it contains will take more time. There are only two areas with waypoint throughout the Act, and hence you’ll have to play for a good amount of time if you want to make any progress. You may want to leave a Town Portal when you enter a new area, so that you’ll not waste a long time to retrieve your corpse.

Activate the first quest by talking to Tyriel. Now you’re ready for some fun.

The Outer Steppes:
Once you leave the Pandemonium, you’ll be in the Out Steppes. The area is expansive, and has no waypoints, so keep plenty of Town Portal Scrolls. The monsters you’ll face include Copulants, Doom Knight Fighters, Flesh Beasts, Doom Casters, Venom Lords and Cliff Hangers (Tougher Tree Lurker). Treat the Doom Knights and Venom Lords as regular melee warriors and deal to the Cliff Hangers as you would to Tree Lurkers in Act 3.

Venom Lords are a deadly species, able to cast Inferno much as Balrogs could in Diablo 1. It’s best to take them on from afar.

If you have no Area of Effect spell handy, the Flesh Spawners will be a big problem. Able to spawn little Flesh Beasts at an incredible rate, you can easily overwhelm you. Meanwhile, the Copulates can spit corpses that deal great damage, so they’re also a prime target.

Search the edge of the Outer Steppes for an exit to Plain of Despair, this may take a while, and you’ll gain significant experience on the way. If you’re still under level 24, it’s highly suggested that you explore the rest of the area as well. Once you think you’re ready, take the staircase and proceed to the Plain of Despair.

Plain of Despair:
The Plain of Despair is equally large, and Izual is locate in a random position within. Through your search, you’ll face more Doom Casters, Copulants, Doom Knights and pretty much everything you’ve faced in Outer Steppes.

Doom Knights are vulnerable to lightning, and hence a high level Nova is more than helpful.

There may also be Burning Souls (Tougher Glooms). These horrors are extremely dangerous, and will be visible only when they cast Lightning Bolt. Make sure that if you ever see one, kill it. They’re weak but can deal horrendous damage. When they’re invisible, you can still detect their presence due to the fact that they shed light. Keep a lookout, their invisible forms can be targeted.

In this fashion, search through the Plain of Despair. Again there is no waypoint, so you’ll have a long walk if you die. Explore cautiously, the last thing you want to happen is to get surrounded.

Death of Izual:
Izual is a tough boss, surrounded by a swarm of monsters. While he walks at a moderately slow speed, he is able to slow you down greatly with either Frost Nova or his Cold Attack. Make sure that you Dispose these guys before you attack Izual.

A Necromancer deals the killing blow, freeing Izual’s spirit.

If you have a ranged attack, it would be your best option. His Frost Nova has a limited range, so you’ll have no problem evading him as long as you stay a fair distance away. Do not bother much with Cold Spells or Missiles against Izual, they are highly ineffective.

Aftermath:
Once Izual is dead, talk to his spirit. Cast a Town Portal and talk to Tyriel, who’ll reward you with two extra skill points. Quest Completed. Before you exit the game, it’s suggested that you proceed to the City of the Damned. There you’ll find a waypoint to save your progress.

This quest gives an indicator on how prepared you are to face the rest of Act IV. If you killed Izual without much trouble, then you’ll know that your are ready to proceed. However if Izual killed you half a dozen times first, gain more experience in the Plain of Despair. The monsters you’ll face next are a lot harder.

As long as you have cursed them with Iron Maiden, the Flesh Beasts will die almost immediately after they’re spawned. This provide the lucky Necromancer with ample corpses to explode.

The Flesh Beasts are blessing rather than a curse to the Necromancer. These guys provide ample corpses for you to explode. Use either a Blood Golem and Iron Maiden, or a Iron Golem and Amplify Damage to clear the swarms of monsters. Kill the Copulants first and save the Flesh Beasts till last.

When you face Izual, it’s prudent to kill his minions first. A great way to do this is to use Attract, forcing Izual to kill his own men. The Corpses here are great for inflicting serious damage on Izual. Once all the minions are dead, your Blood Golem will be able to deal to Izual himself (Iron Maiden will help).

Static Field is a great spell to use against bosses, being able to take down a large proportion of their life.

Most of the monsters are easily destroyed with Glacial Spike. You may want to switch to either Firewall or Nova against the Doom Knights, who are resistant to cold. Nova’s also a great way to kill the annoying Flesh Beasts and their spawns.

Izual is almost immune to cold, so you’ll need either Lightning or Fire. Blaze is the best spell here, simply run around the Plain of Despair with him following you, and your fire will kill him eventually. Static Field is also a great way to knock down his hitpoints fast.

With very few missile attackers, the Barbarian should have little trouble reaching Nur’zhul. Kill the Flesh Beasts first with Leap Attack, so that you don’t get overhwhlemed with spawns.

Izual himself is vulnerable to simple hack and slash. As long as you have plenty of healing potions, he won’t stand a chance. Battle Orders is also a good way to boost your skills.

Since all the monsters attack with mellee, Thorns is the best Aura to use. You’ll find that the Flesh Beast Spawns will kill themselves. Use Zeal to finish off everything else.

When you face Izual, keep Zeal as your primary attack and thorns as your aura for the first bit. Attack both Izual and his minions using Zeal. Once there are few or none minions left, switch to Vengeance as your Primary Attack. Hit strait at Izual, the cold attack will slow him down, making him much easier. He'll take alot of hits, and deal out a few too. Having your belt full of healing potions is necessary.

If done correctly, an Amazon will be able to knock out most of the monsters before they reach her. A High level Explosive Arrow or Lightning Bolt will send the monsters to their hellish grave.

Izual himself is easy as long as you stay a fair distance away. Use either Javelins or Arrows to pin him, and retreat if he ever gets near enough to use Frost Nova. As always, Decoy will be extremely helpful in all situations.

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