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Staff of Teleportation

Version: Beta V313
Game Type: Any
Suggested Maps: Any
Recommended Heroes: Any
Recommended Skill Level: 5-12
Author: Neobie

There's this little known item in the goblin merchant that everyone seems to overlook, for only 100 gold, you have instant mobility and you'll be able to do hundreds of things that would normally be impossible! it lets you teleport to any structure or ground unit, and there are a lot of applications for this.
you can...


Human:
1. teleport to your shop or to a Mercenary camp/goblin lab/merchant and not have to take the long way
2. cant get your MK in position? send a footman or some other small, expendable unit to go around to the back of their army. teleport your MK to it, and clap!
3. even better, you can invisibility that footman so you wont lose it!
4. pretend that you are TPing! most ppl will start focus firing on your other units since when you normally tp, your hero would be invulnerable.
5. teleport to a mechanical critter! 'nuff said
6. is that nooblar lvl 10 KOTG w/ 1 hp running from battle and back to his moon wells? keep a mechanical critter or scout tower near the entrance of his base, and teleport and kill him before he gets back inside!
7. teleport a newly revived hero instantly back into your army
8. better yet, use it to go shopping and have him teleport to your army once a battle starts.
9. now your paladin has TRUE invulnerability! simply teleport back to your base once divine shield runs out!
10. getting harassed? not if you can instantly come back to your base every time those damn hippos come!
11. ever had that situation in large games or FFA's where your army is trapped miles away from home, and your lvl 6 AM just got revived? teleport to your army, and then mass teleport back home!
12. same as above, but you can use a town portal with any hero to do the same thing!
13. blizzard harass? if they tp, then you can teleport out also! staff delay = 3, tp scroll delay = 5!
14. instant security of potential expansion spots! keep a scout tower or critter near all the gold mines, and whenever those peons come to build an expo, simply teleport over and put an end to em!
15. is your ally getting owned? teleport over the heroes, your units can come later to attack them from the rear!
16. got trapped by nobo ghouls? its alright, just teleport to the back of your army and commence the ownage!
17. most importantly, keep your overpowered heroes from dying! simply teleport away once they are getting wailed on and are about to die!
18. true, your hero isn't invulnerable when hes staff of tp'ing away, but who cares? you have a paladin and priest heal!

Orc:
19. its nice that the TC got a speed boost, but hes still frickin huge! its still hard to get in position to stomp! well, not if you can teleport into the middle of their army though!
20. like the TC, the blademaster often has trouble reaching enemy heroes before the battle is over! well, not if you can teleport right next to em!
21. fighting a ghoul masser and you see the PERFECT opportunity to shockwave, but its too far away? once again, just teleport!
22. salve it up! now you can use the most cost-effective heal ever, WITHOUT the disadvantage of it being too far away/too hard to hold em all!
23. windwalk harass! they got dust and found ur bm? thats ok, you can teleport to your peon outside their base and come back in a couple seconds!
24. tp into their base! buy a tiny great hall, teleport into their base, slap down the hall, and have another hero tp to the hall!
25. did they just try to attack you, but failed? well, counter them by teleporting near their base, running in, and EQing buildings!

Night Elf:
26. get your hero to a safe place! use a DoTT in crow form to head over to a small cliff with no way up, unmorph, and teleport to that DoTT!
27.use a potm or kotg to do the above trick! the potm can still give aura but cant be killed, while the kotg will still be able to spam treants cenarius-style!
28.the same trick in 26. can also be done with hippos!
29. hippo harassing? unmount an archer and bring a hero along too!
30. combined with the NE shop staff and the staff of teleportation, NE can just send ANY of their units back to moonwells!
31. put it on a DH! then'll have no trouble getting in range for a mana burn, or standing in a pack of enemy units with immo!
32. get your lvl 3 blink NOW! use the staff to teleport your warden in close for a SS or FoK, use it, then use blink to get out!
33. hippo rider/DoTT or greyhound? you have unlimited mobility to the whole map by unmounting/unmorphing them, and if you need to get back, thats whats the staff you bought at the NE shop was for!

Undead:
34. old school sphinx abuse, now! load your heroes up with mana pots, teleport to your statues, morph em, absorb mana from heroes, and drink pots! yea its expensive, but its powerful too!
35. UD heroes fear the MK and paladin, especially with the DK bait and the frail lich. but that problem is solved, simply teleport to your shop!
36. creeping! send your guys to go creep while you teleport back home to do some shopping and walk back the long way.
37. long distance hero killing! keep a shade by their base, and teleport and shoot off the hero killing spell of your choice before they get a chance to get inside and use wells/pots!
38. the almighty lich! anyone worth their beans tries to kill this guy off, but with frost armor, boots, and a staff, thats a hard job to do.
39. like the FS, after a battle is over, teleport to their base and let loose a death and decay! who said this ultimate sucked?
40. like shockwave, the staff also allows perfect CS/impale positioning!

Thanks for reading, and remember, go out there and buy that staff of teleportation, and (ab)use it like no tomorrow!
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