Horde Mortals
The Mortal troops of the Horde compromise all non-supernatural forces of the Orcish Army. Although divided into respective clans and several races, the hatred for alliance keeps these savage people together. In the camps, brawls may issue and magic may flare, but on the battlefield these troops unit as one. The Mortal Troops form the backbone of the Horde Army, directing its every move and commanding supernatural powers to their aid.
Orc Peon:
Armor: 0
Hit Points: 45
Size: Small
Weapons: Hand Axe
Damage: 5 Piercing, Ground
Range: Melee
Speed: Fast
Attack Speed: Average
Special Abilities: Harvest, Build
The Peons are the lowest among the ranks of the Horde. Grunts view them as cowards, Necrolytes view them as idiots and Trolls view them as Klutz. Years of abuse of reduced the Peon to have little more than animal intelligence, causing them to serve tirelessly in order to please their masters. The life span of a peon is not long, as most are slaughtered at the first sign of weakness that comes with old age.
"Behold these wretched peons who live a life with battle, without honor. Fail me and you shall become one of them!" -Ogrim Doomhammer Rallies Grunts for War
Orc Grunt:
Armor: 0
Hit Points: 70
Size: Small
Weapons: Battle Axe
Damage: 12 Piercing, Ground
Range: Melee
Speed: Average
Attack Speed: Very Fast
Special Abilities: None
Those Orcs who show more battle prowess are trained to become Grunts, the backboard of any Horde Army. Grunts a fearless and ferocious, their blows could easily prove fatal to an unwary foe. Grunts are always the first top charge into battle, and long for nothing other than to die surrounded by the bodies of his enemies. A Grunt relies as his brute strength, considering the skills of parrying to be for cowards.
"I fear Nothing that can be hacked,
I fear no one that can be chopped,
I fear no monster that has blood!," -Grunt War Chant
Troll Hunter:
Armor: 0
Hit Points: 60
Size: Small
Weapons: Spear
Damage: 10 Piercing, Ground and Air
Range: Medium
Speed: Average
Attack Speed: Average
Special Abilities: Regeneration
Since the second war in Azeroth, the Trolls have abandoned their in favor of spears. The Troll Hunters are an elite clan of Beserkers who grown tougher and wiser during the war. These trolls provide vital air support for the Orcish Infantry, able to hurl there 5 feet long spears at great distanced. After a few clashes with such creatures, even Gryphon Riders have learnt to avoid the new threat.
"My fellow trolls, times have changed and so must we. The axes that we used have had trouble piecing the hide of a Gryphon, much less the scales of a Dragon! But these spears when thrown with force can lethal and much easier to make, yes my trolls... embrace this new weapon." Zuljin, Introducing Spears to his Clan
Orc Necrolyte:
Armor: 0
Hit Points: 40
Unholy Aura: 20
Size: Small
Weapons: Touch of Death
Damage: 7 Magical, Ground and Air
Range: Short
Speed: Slow
Attack Speed: Fast
Special Abilities: Petrify, Hallucination, Ogre Spirit Merge
Although the Necrolytes upon Azeroth were slaughtered by Terron Gorefiend, these dark practitioners of necromancy continue to thrive on Draenor. Nur'zhul, being a Necrolytes himself, give these dark mages as the highest ranking of power, making them one of the most influential forces among the horde. Although Necrolytes can deal busts of death at short range, their strength comes from their deadly arsenal of spells.
Using the Death Magic's of the horde, Necrolytes are able to create illusions of existing units. Many a person has made the mistake of engaging the seemly defenseless figure, only to be incased in stone. The are of such magic's are well guarded, and only the gifted few may ever hope to attain the rank of a Necrolyte.
"There is only one thing is a mortal's life which is certain, and that is death. To unravel its secrets would give one the ultimate power... Necromancy shall be our salvation, and our enemies destruction." Nur'zhul the Necrolyte
Orc Raider:
Armor: 1
Hit Points: 120
Size: Large
Weapons: Spiked Mace
Damage: 30 Concussive, Ground
Range: Melee
Speed: Very Fast
Attack Speed: Very Fast
Special Abilities: Net
With the demons no longer under the control of the Horde, Nur'zhul son realized that there needs to be a shock troop to fill it's place. Rend and Main, the sons of Blackhand were only too eager to suggest the reestablishment of the Orc Raiders, and elite sect of Orcs who were disbanded by Doomhammer after the first war.
Orc Raiders are both courageous and religious, slicing the unwary in the field of battle. These Wolf Raiders server both as scouts and shock troops, using their lightning speed to splice through enemy archers. Some sects of Raiders also employ deadly netting tactics, entangling the enemy, making them vulnerable to both Mace and Wolf.
"Master Nur'zhul, you must recall how successful our Raider's were in the slaughtering of the Dranai and in the first War. Our current defeat by human hands is due to the lack of them in our force. Doomhammer disbanded them for his own personal reasons, not because they were ineffctive. There is no other
troop that is as devastating in ripping out enemies apart. I urge you to consider the reestablishment of the Raiders." Rend's Proposal of Bringing Back the Raiders.