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Recommended Level: 60-62 
Time Required: 100-120 minutes

Location: Centre of Hellfire Peninsula
User Comments: Submit and View

Related Quests:

    Quest Get it at Sharable? Available To
    [63] The Blood is Life Gunny (Honor Hold) or Casa'rez  (Thrallmar)    
    [63] Heart of Rage Lt. Chadwick (Honor Hold) or Stone Guard Sok'ton  (Thrallmar) No All

About the Instance:

The Burning Furnace is the second instance available to players of the Burning Crusade, and can done straight after completing Hellfire Ramparts. Although it is slightly more difficult, the extra items gained through the first instance should make the Burning Furnace quite tractable. However, in terms of time efficiency, the Ramparts offers better loot per unit time. The Burning Furnace takes roughly 1.5 times 2 times as long as the Ramparts, and yet offers only 3 our of 4 bosses. Thus, it should be done mainly for the quest, and for items that you specifically want. That said, most people consider the Furnace a lot fun, and it is certainly much more spectacular visually.


Party Makeup:

Burning Furnace does not demand a stringent party make-up, and any 5 man with a reasonable balance stands a good chance. It is recommended, however, that players bring some form of crowd control for the fight against the Beholder, either in the form of fears or polymorph. The later parts of the instance can also be completely trivialised by the Warlock's Enslave Demon spell. A Secondary healer and tank, such as Druid will void the possibility of wiping if a key member of the party is CCed.


Useful Equipment:

No special equipment is required, though a good supply of bandages is helpful.

Finding Your Way to the Instance:
The Burning Furnace is part of the Hellfire Citadel complex, situated in the centre of Hellfire Peninsula. To get to the entrance, go west from the bridge that leads you into the Ramparts, and enter the citadel from the southwestern passage.

Hellfire Rampart Layout:
The Burning Furnace is a medium sized instance, in which mobs are reasonably spaced out. The dungeons features 3 boss encounters and is extremely linear. The trash mobs are fairly simple till one reaches the end, and no special techniques are involved.

Quest Quick Guide:
A Quick guide on each quest

The Blood is Life:

Get this quest after returning the letter dropped by the final boss, Nazzan, in the Hellfire Ramparts. This is a basic collection quest, and provided only 1 or 2 of your party members have the quest, it can be easily done in a single run.

Heart of Rage:

Get this quest after returning the letter dropped by the final boss, Nazzan, in the Hellfire Ramparts. To do this quest basically involves exploring the instance up to the final boss. However, you do not actually need to kill the final boss to complete the quest (though you will want to do so for his loot... ).

To Kill the Maker:

Follow the stairs upwards the wide passageway towards the keeper. During the process, you'll fight groups of 2-3 Fel Orcs, casters included. Pull them sufficiently back to avoid fear effects, and either CC or kill the casters first. Nothing here trickier than Scholomance.

The Maker resides in the way of the first gateway. During the fight, he has 3 attacks:

Acid Spray:  Sprays a cone of acid in front of him.
Knock Back: Hurls a target backwards by 20 yards and resets threat on the target (so he goes for someone else)
Mind Control: A non-dispellable mind control.

Fortunately, the maker has low hp and a weak physical attack, and should not trouble any decent party. Make sure to tank him with your back to the wall, so that he be instantly taunted after his knock back attack. Having a mage or a warlock to fear of polymorph the mind controlled target will also make the fight a lot easier. Finally, make sure the Tank is on the opposite side of the Maker, so that the part does not need to deal with acid breath.

Loot:

Diamond Core Sledgemace
Binds when picked up
Main Hand Mace
62-144 Damage Speed 2.50
(41.2 damage per second)
+12 Stamina
+14 Intellect
Durablility 90 / 90
Reguires Level 61
Equip: Increase damage and healing done by magical spells and effects by up to 51.
Equip: Restores 5 mana per 5 sec.
Sells for 6gold 90silver 61copper to vendors
Item Level 88
Girdle of the Gale Storm
Binds when picked up
Waist Mail
285 Armor
+13 Stamina
+19 Intellect
Socket Red Socket
Socket Blue Socket
Socket Bonus: +3 Intellect
Durability 40 / 40
Requires Level 61
Equip: Restores 6 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 18.
Sells for 2gold 10silver 23copper to vendor
Item Level 88
Ironblade Gauntlets
Binds when picked up
Hands Plate
564 Armor
+20 Strength
+14 Agility
+19 Stamina
Socket Red Socket
Socket Yellow Socket
Socket Bonus: +3 Parry Rating
Durability 45 / 45
Requires Level 61
Equip: Improves hit rating by 6.
Sells for 2gold 45silver 44copper to vendor
Item Level 88
Libram of Saints Departed
Binds when picked up
Unique
Libram
Requires Level 61
Equip: Causes your Judgements to heal you for 41-49.
Sells for 2gold 8silver 72copper to vendors
Item Level 88
Pendant of Battle-Lust
Binds when picked up
Neck
+19 Strength
+14 Agility
+19 Stamina
Requires Level 61
Sells for 1gold 96silver 46copper
Item Level 88

 

Broggok the Beholder

A few more trivial pulls and Brogg will be in sight, behind a second bone gateway. A Level is nearby, but do NOT activate it till you're ready for the encounter... possibly the hardest in the instance. There are four slave pens, two of each side of the chamber. Once the level is released, each of these pens will open, and its inhabitants will charge at you. Once all four groups are defeated, Brogg himself will attack. There is barely any time in between each encounter, and you will not have time to eat or drink. Thus, make sure everyone has bandages, evocation is charged, and a few potions won't hurt.

The Four groups are off increasing difficulty, featuring an increasing number of elites. You'll be able to get the Tank to tank the single and duo elite mobs in the first encounters and AOE the rest. The last two groups are more difficult. The elites will randomly charge at cloth casters, while throwing off all previous aggro, thus tanking 3 or more becomes quite impossible. This is where AOE fears, and CCs come in handy. Warlocks, Warriors and and Priests should attempt to keep most mobs chain feared, allowing for easy kills. Bandage when you have time, and attempt to conserver some mana.

Broggok himself is not a hard boss, and provided all 5 party members are alive, and your healer still has 30% mana, it should not be a hard fight. He's special attacks involve:

Poison Nova:  Releases a slow moving circle of cloud... just move away. .tic
Poison Bolt:AA ~2000 Damage Poison bolt with a nasty DOT. Dispel it.

Make sure to dispel poison on the bolts, and hammer away at him... you'll be fine.

Kilt of the Night Strider
Binds when picked up
Legs Leather
203 Armor
+21 Stamina
+26 Intellect
+8 Spirit
Socket Red Socket
Socket Red Socket
Socket Blue Socket
Socket Bonus: +4 Spirit
Durability 75 / 75
Requires Level 61
Equip: Restore 6 mana per 5 sec.
Equip: Increases healing done by spells and effects by 33.
Sells for 3gold 54silver 19copper to vendors
Item Level 88
Arcing Bracers
Binds when picked up
Wrist Cloth
53 Armor
+15 Stamina
+15 Intellect
+10 Spirit
Durability 35 / 35
Requires Level 61
Equip: Increases damage and healing done by magical spells and effects by 18.
Sells for 1gold 42silver 19copper to vendors
Item Level 88
Auslesse's Light Channeler
Binds when picked up
Trinket
Requires Level 61
Equip: Increases healing done by spells and effects by 59.
Use: Reduces the cost of your next spell cast within 10 sec by up to 215 mana.
Cooldown: 3 min
Sells for 2gold 7silver 37copper
Item Level 88
Legion Longrifle
Binds when picked up
Gun
110 - 205 Damage Speed 3.00
(52.5 damage per sec)
+9 Agility
Durability 75 / 75
Requires Level 61
Equip: Increases attack power by 24.
Sells for 5gold 27silver 51copper to vendors
Item Level 88
Bloody Surgeon's Mitts
Binds when picked up
Hands Cloth
75 Armor
+10 Stamina
+20 Intellect
+12 Spirit
Socket Red Socket
Socket Blue Socket
Socket Bonus: +3 Spirit
Durability 30 / 30
Requires Level 61
Equip: Increases healing done by spells and effects by up to 31.
Sells for 1gold 42silver 70copper to vendors
Item Level 88

To Kill Kel'dan

The trash mobs past Kel'dan gets a little tougher, featuring Shadowmoon Warlocks with accompanying Felguards. The Warlocks deal nasty damage with their shadowbolts, while the Felguards have a charge attack that resets their aggro. These encounters can be trivialised by Enslaving a Felguard, and using it to tank the Warlocks. Otherwise CC the Warlock if possible, or tank the Felguard will the rest of the party takes down the Warlock. The toughest encounter, featuring 2 Felguards and 2 Warlocks, will need some juggling. CC a Warlock, pull them back. Have all party members stand next to the felguards so that they cannot charge and deaggro. The casters and hunters will then need to deal with the second Warlock quickly.

Kel'dan himself rests upon the final anti-chamber. Begin the encounter by attacking the acolytes, all five will charge are you, but they have low HP and can be AOEd quickly. Before they die, you may get a debuff on you that increases shadow damage taken by 1000. Killing Kel'dan with the debuff is still not problem, but to be safe, you may wish to keep one acolyte polymorphed till the effect wears out.

Kel'dan himself is a pushover compared to Broggak. He has two main abilities:

Flame Nova:  Kel'dan will stand still, charge for about 3s and release a 4000 damage fire nova. Fortunately, he yells for everyone to come closer and its extremely easy to dodge.
Cone of Shadow: Shots a cone of shadow bolts in front of him, just have the tank on the opposite side of Kel'dan.

Provided you avoid most of the fire novas, and tank in the corect direction, Kel'dan will go down quickly. Head out via the southern passageway for a short cut to the exit, and you're down!

Rainments of Divine Authority
Binds when picked up
Chest Cloth
122 Armor
+16 Stamina
+21 Intellect
+18 Spirit
Socket Red Socket
Socket Yellow Socket
Socket Blue Socket
Socket Bonus: +6 Stamina
Durability 80 / 80
Requires Level 61
Equip: Increase healing done by spells and effects by up to 46.
Sells for 2gold 89silver 47copper to vendors
Item Level 88
Mantle of the Dusk-Dweller
Binds when picked up
Shoulder Leather
174 Armor
+20 Agility
+21 Stamina
Durability 60 / 60
Requires Level 61
Equip: Improves hit rating by 13.
Equip: Increases attack power by 40.
Sells for 2gold 72silver 34copper to vendors
Item Level 88
Mindfire Waistband
Binds when picked up
Waist Cloth
68 Armor
+10 Stamina
+14 Intellect
+8 Spirit
Socket Yellow Socket
Socket Blue Socket
Socket Bonus: +3 Spell Hit Rating
Durability 30 / 30
Requires Level 61
Equip: Improves spell critical strike rating by 11.
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Sells for 1gold 43silver 71copper to vendors
Item Level 88
Vest of Vengeance
Binds when picked up
Chest Leather
232 Armor
+27 Agility
+18 Stamina
Socket Red Socket
Socket Yellow Socket
Socket Blue Socket
Socket Bonus: +4 Dodge Rating
Durability 100 / 100
Requires Level 61
Equip:Improves hit rating by 11.
Equip: Increases attack power by 42.
Sells for 3gold 60silver 56copper to vendors
Item Level 88
Warsong Howling Axe
Binds when picked up
Two-Hand Axe
174 - 262 Damage Speed 3.10
(70.3 damage per second)
+37 Stamina
Durability 100 / 100
Requires Level 61
Equip: Increases attack power by 80.
Sells for 8gold 95silver 10copper to vendors
Item Level 88

 

 

 

 


More Walkthroughs






Choosing Your Class
Vanilla Walkthrough
Burning Crusade Walkthrough

Ragefire Chasm
Wailing Caverns
Shadowfang keep
Hellfire Ramparts
Blood Furnace

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