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Recommended Level: 59-61 
Time Required: 50-70 minutes

Location: Centre of Hellfire Peninsula
Read Strategy
: Reader Comments and Strategies

Related Quests:

    Quest Get it at Sharable? Available To
    [62] Weaken the Ramparts Lt. Chadwick (Honor Hold) or Stone Guard Sok'ton  (Thrallmar) No All

 

 

About the Instance:

Hellfire Ramparts is the first instance available to players of the Burning Crusade. It is forgiving, and does not require excellent gear to complete. Although it is recommended for players with dungeon sets of lower to first complete a few quests in Hellfire peninsula to obtain some green 60 items in the Burning Crusade (which are Molten Core quality items in Vanilla), anyone with the blue PvP set or better will be able to jump in without any problem.  Even groups in Level 60 Vanilla greens should be able to down the first bosses, and gain plenty of loot meanwhile.


Party Makeup:

Hellfire Ramparts is reasonably forgiving on party make-up and member capability, and any group with a skilled tank and a reasonably healer stands a good chance of completing the instance. A Priest as main healer is preferred, since Shadow Ward will help metigate the damage aura from Omar the Scarred. Having a Mage or a Druid will also allow this aura to be dispelled. A Paladin or Shaman's fire resist buffs will also come in handy.


Useful Equipment:

The final boss involves a fire breathing dragon. Although it is possible to do this boss with no fire resist, fire resist gear on the tank is extremely helpful.

Finding Your Way to the Instance:
Hellfire Ramparts is part of the Hellfire Citadel complex, situated in the centre of Hellfire Peninsula. The entrance to the instance is direct east of the meeting stone.

Hellfire Rampart Layout:
The Ramparts is a small, quick instance, much like a wing of the Scarlet Monastery. The dungeons features 3 boss encounters, the last one of which involves both the both and his mount (and thus drops two sets of loot). There is little opportunity to get lost, just follow the map above. Mob density is rather high, and due to the frequency of fear effects, and patrols, it is essential that mobs be pulled.

Quest Quick Guide:
A Quick guide on each quest

Weaken the Ramparts:

The only quest for this instance. To get it, you'll nee to complete a few prerequisite quests from the same quest giver. So just keep doing quests for them till this quest is offered, the reward is well worth it. To complete the quest, just kill every boss, it's that easy!

To Kill the Warkeeper:

A Dozen or so groups of Fel Orcs lie between the entrance and your first boss, Warkeeper Golgalmar.  Pull the Chaos Orcs just as if they were the Orcs in Blackrock Spire. Provided you watch for the patrols, and stay back when pulling Warlocks due to fear, they are simply encounters.

Warkeeper Golgalmar patrols along  the corridor, make sure to stay out of his way till you've pulled enough orcs so that you can pull him with minimal adds. Galgamar himself is accompanied by two Hellfire Watchers, and posseses ttwo special abilities:

Surge:  Randomly changes at a party member, knocking them down and resetting threat.
Healing Call:AAt 50% health, Golgamar will call his watchers to heal him.

Get the tank to tank Golgalmar, and save his taunt for each surge attack. Meanwhile, have all four other party members quickly eliminate the two watchers. These casters do little damage, and a shaman or rogue off tank is fine. Once the healers are down, Golgalmar goes down easily.

A few more pulls and you've reached the spiral staircase, above of which situates a group of four warlocks. Since all four can fear, this fight is slightly tricky. Have the warrior pull all four mobs down, and tank two handed. AOE will bring the casters down quickly.

Once on top, clear out the upper courtyard. There are now two path to take. Vazruden straight ahead, and Omar to the right.

 

Bracers of Finesse
Binds when picked up
Wrist Leather
99 Armor
+18 Agility
+16 Stamina
Durability 35 / 35
Requires Level 60
Equip: Increases attack power by 28.
Sells for 1gold 61silver 79copper to vendors
Item Level 85
Light-Touched Breastplate
Binds when picked up
Chest Plate
873 Armor
+26 Strength
+25 Stamina
+25 Intellect
Socket Red Socket
Socket Yellow Socket
Socket Blue Socket
Socket Bonus: +5 Spell Damage.
Durability 135 / 135
Requires Level 60
Equip: Restores 5 mana per 5 sec.
Sells for 4gold 49silver 59copper to vendors
Item Level 85
Pauldrons of Arcane Rage
Binds when picked up
Shoulder Cloth
88 Armor
+18 Stamina
+18 Intellect
+12 Spirit
Durability 50 / 50
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 27.
Sells for 1gold 94silver 89copper to vendors
Item Level 85
Shadowrend Longblade
Binds when picked up
Main Hand Sword
96 - 179 Damage Speed 2.60
(52.9 damage per second)
+12 Stamina
Durability 90 / 90
Requires Level 60
Equip: Improves critical strike rating by 12.
Equip: Increases attack power by 22.
Sells for 6gold 39silver 79copper to vendors
Item Level 85
Wasteland Stitched Leggings
Binds when picked up
Legs Mail
429 Armor
+22 Agility
+24 Stamina
+15 Intellect
Socket Red Socket
Socket Blue Socket
Socket Yellow Socket
Socket Bonus: 2 mana per 5 sec.
Durability 70 / 70
Requires Level 60
Equip: Increases attack power by 32.
Sells for 3gold 86silver 81copper to vendors
Item Level 85

 

 

Omar the Unscarred

Omar is reasonable trivial with two abilities:

Treacherous Aura:  Omar will curse party members this this aura, causing them to do around 400 damage per tick to all characters in 15 yards.  .tic
Summon Fel Hound:ASummons a Felhound to spell lock casters.

The aura is a nuisance, but if you have a Druid or a Mage, easily dispelled. Otherwise a Shadow Ward will significantly reduce its damage, and provided players spread out, will not have too much effect. As long as the DPS keeps an eye out of the felhounds, and kill them the instant the appear, the fight is simple.

Bloodstained Ravager Gauntlets
Binds when picked up
Hands Mail
307 Armor
+13 Agility
+19 Stamina
+14 Intellect
Socket Red Socket
Socket Red Socket
Socket Bonus: +3 Intellect.
Durability 40 / 40
Requires Level 60
Equip: Increases attack power by 26.
Sells for 2gold 4silver 58copper to vendors
Item Level 85
Tenacious Defender
Binds when picked up
Waist Plate
491 Armor
+15 Strength
+14 Agility
+19 Stamina
Socket Red Socket
Socket Red Socket
Socket Bonus: +3 Resilience Rating.
Durability 45 / 45
Requires Level 60
Equip: Increases attack power by 26.
Sells for 2gold 40silver 92copper to vendors
Item Level 85
Heartblood Prayer Beads
Binds when picked up
Neck  
+15 Stamina
+15 Intellect
Requires Level 60
Equip: Restores 4 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 31.
Sells for 4gold 40silver 30copper to vendors
Item Level 85
Crystalfire Staff
Binds when picked up
Two-Hand Staff
90 - 149 Damage Speed 2.10
(57.3 damage per second)
+34 Stamina
+34 Intellect
Durability 100 / 100
Requires Level 60
Equip: Improves spell critical strike rating by 16.
Equip: Increases damage and healing done by magical spells and effects by up to 46.
Sells for 8gold 49silver 50copper to vendors
Item Level 85
Garotte-String Necklace
Binds when picked up
Neck  
+16 Stamina
Requires Level 60
Equip: Improves critical strike rating by 14.
Equip: Increases attack power by 36.
Sells for 1gold 2silver 83copper to vendors
Item Level 85
Heart Fire Warhammer
Binds when picked up
Two-Hand Mace
121 - 182 Damage Speed 2.20
(68.9 damage per second)
+19 Strength
+23 Stamina
+19 Intellect
Durability 100 / 100
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 12.
Equip: Restores 4 mana per 5 seconds.
Sells for 8gold 3silver 2copper to vendors
Item Level 85

Vazruden the Herald

The final boss is a tricky one. To engage him, pull the two Felorc Guards that stands in the way to the platform. Once these guards are destroyed, Vazruden will dismount from his Nether Drake, Nazzan, to engage you on foot. When he gets below 20% life, Nazzan will also join the fight. The difficulty is this encounter isn't due to Vazruden, but more due to his mount. Vazruden has no special abilities, and can tanked and spanked. However, make sure to conserve mana so that you are fully prepared for Nazzan

When Vazruden is on 20% life, the main tank should disengage and charge directly for Nazzan. It is essential that he picks up the aggro so that Nazzan does not breath fire on the entire party. Meanwhile, the remaining party members wil need to kill Vazruden quickly.

Nazzan has the following abilities:

Fire Breath:  Breathes a Cone of Fire in front of him, dealing around 1500 damage.
Fire Spit: Spits fire at the target, causing the ground to burn anyone standing it for around 600 damage per second.

The key to this fight is for the tank to keep Nazzan from facing the rest of the party. Also, it is essential for the tank to keep moving backwards, to avoid standing on Nazzan's fire spit. The easiest way to this is to engage on the circular platform, and move around the platform in a clock-wise fashion.

Once down, Nazrudan drops a note that starts a quest for the Hellfire Furnace.

 
Band of Renewal
Binds when picked up
Finger  
+13 Stamina
+14 Intellect
+12 Spirit
Requires Level 60
Equip: Increases healing done by spells and effects by up to 29.
Sells for 1gold 37silver 82copper to vendors
Item Level 85
Hellreaver
Binds when picked up
Two-Hand Polearm
187 - 281 Damage Speed 3.40
(68.8 damage per second)
+30 Strength
+27 Stamina
Durability 100 / 100
Requires Level 60
Equip: Improves critical strike rating by 25.
Sells for 8gold 11silver 99copper to vendors
Item Level 85
Ironsole Clompers
Binds when picked up
Feet Plate
600 Armor
+14 Strength
+19 Stamina
Socket Red Socket
Socket Blue Socket
Socket Bonus: +3 Defense Rating.
Durability 65 / 65
Requires Level 60
Equip: Increases defense rating by 19.
Sells for 3gold 49silver 63copper to vendors
Item Level 85
Shifting Sash of Midnight
Binds when picked up
Waist Leather
127 Armor
+15 Agility
+19 Stamina
Socket Red Socket
Socket Red Socket
Socket Bonus: +3 Dodge Rating.
Durability 35 / 35
Requires Level 60
Equip: Increases Attack Power by 28.
Sells for 1gold 66silver 19copper to vendors
Item Level 85
Kilt of Rolling Thunders
Binds when picked up
Legs Mail
429 Armor
+27 Stamina
+19 Intellect
Socket Red Socket
Socket Red Socket
Socket Yellow Socket
Socket Bonus: +4 Spell Crit Rating.
Classes: Shaman
Durability 90 / 90
Requires Level 60
Equip: Restores 7 mana per 5 seconds.
Equip: Increses damage and healing done by magical spells and effects by up to 16.
Sells for 4gold 3silver 37copper to vendors
Item Level 85

 

Lifegiver Britches
Binds when picked up
Legs Cloth
103 Armor
+16 Stamina
+25 Intellect
+12 Spirit
Socket Red Socket
Socket Blue Socket
Socket Blue Socket
Socket Bonus: 2 mana per 5 sec.
Durability 65 / 65
Requires Level 60
Equip: Increases healing done by spells and effects by up to 44.
Sells for 2gold 65silver 88copper to vendors
Item Level 85
Mok'Nathal Clan Ring
Binds when picked up
Finger  
180 Armor
+16 Stamina
Requires Level 60
Equip: Improves your resilience rating by 14.
Sells for 7gold 53silver 3copper to vendors
Item Level 85
Mok'Nathal Wildercloak
Binds when picked up
Back  
59 Armor
+21 Stamina
Requires Level 60
Equip: Improves your resilience rating by 21.
Sells for 2gold 9silver 84copper to vendors
Item Level 85
Sorcerer's Band
Binds when picked up
Finger  
+16 Stamina
+14 Intellect
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 21.
Sells for 1gold 37silver 82copper to vendors
Item Level 85
Ursol's Claw
Binds when picked up
Two-Hand Staff
130 - 214 Damage Speed 3.00
(57.3 damage per second)
+28 Strength
+27 Agility
+27 Stamina
Durability 100 / 100
Requires Level 60
Equip: Increases attack power by 160 in Cat, Bear, Dire Bear, and Moonkin forms only.
Sells for 8gold 5silver 78copper to vendors
Item Level 85

 

 



Razorfen Kraul Comments and FAQ
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Choosing Your Class
Vanilla Walkthrough
Burning Crusade Walkthrough

Ragefire Chasm
Wailing Caverns
Shadowfang keep
Hellfire Ramparts
Blood Furnace

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