Recommended Level:
63-64
Time Required>:
70-120 minutes
Location:
Serpent Lake, Northern
Zangarmarsh
Read Strategy:
Reader
Comments and Strategies
Related Quests:
| Quest |
Get it at |
Sharable? |
Available To |
| [65] Lost
in Action |
Watcher Zhang (Coilfang
Reservoir) |
No |
Level 62+ |
| [65] Bring
me a Shrubbery |
Gzhun'tt (Sporefoggen
Village) |
No |
Level 63+ |
| [65] Oh,
It's On! |
T'shu (Sporefoggen Village) |
No |
Level 63+ |
| [65]
Stalk the Stalker |
Khn'nix (Sporefoggen
Village) |
No |
Level 63+ |
About the Instance:
The Underbog is the first instance of significant size in the Burning Crusade, and
the first run may take well over 2 hours, mainly due to the exceeding long time
to get back from the graveyward due to wipes. The instance also introduces a variety
of challenging boss encounters, and should be regarded as the first challenge on
the Burning Crusade.
Party Makeup:
A off-tank of this instance is almost essential, a secondary healer will also be
very useful. These two roles do not need to be filled simultaneously, making a
hybrid druid or paladin ideal for the task. Due to the number of bosses capable of assaulting multiple melee
targets, ranged DPS is preferred over melee. Due to the long runs from the
graveyard, Warlock and Shamans are handy. The latter of which also provides a
nature resist totem.
Useful Equipment:
Nothing essential, though nature resistance helps with the bosses.
Finding Your Way
to the Instance:
Coilfang Reservoir is located in the centre of the large lake at Northern
Zargamarsh. The entrance is the huge towering structure located there, you can't
miss it. Dive inside, follow the tunnel till you surface in a huge cavern. Slave
Pens is west of the Meeting Stone located here.
Slave Pen Layout:
Slave Pens is basically a huge cavern separated by an artificial wall. To make
your way through the instance, you'll need to navigate to the far side of the
cavern. There are 3 bosses, though this instance should only be attempted when
you plan to complete it. There too many trash mobs before the first boss that
partial completions are not worthwhile.
Quest Quick Guide:
Underbog hosts four
quests. However, three of these require the player to be at least friendly with
the Sporeggar of Western Zangarmarsh. This can be done entirely from quests, and
should not take too long. It is highly recommended you do so, before going into
the instance, since they offer some very nice rewards and faction rep.
Lost in Action:
Continuing from Slave Pens,
the last two lost druids are found here. The first is located straight after
the dragon encounter, while the second has actually been mind controlled and
is part of a boss fight. You'll meet up with boss on the way to the final
boss, so there's no way you'll miss either.
Bring me a Shrubbery:
This is essentially a
collection quest, which can repeated for extra reputation. Sanguine Hubiscus
has a chance to drop off pretty much every mob in the underbog, and is not
actually a quest item. Therefore you can buy them, or convince party members
who don't have the quest that you need them.
On, It's On!
The mushroom that you need to
steal is just next to Hungerfen, remember to right click it before you move
on.
Stalker the Stalker
Basically, kill the final
boss.
Navigating to Hungarfen:
ITo get to Hungarfen, players
will need to navigate through a huge cavern filled with various underbog
wildlife. The toughest of these are the fungal giants, and care should be made
to pull each separately. Provided players watch out for the fast moving patrols
that circle of the cavern, this part won't be too bad. Hug the right hand side
of the cavern till you see a ramp leading upward. Take this ramp. The rest of
the cavern, despite its size, is filled with trash mobs. A few more pulls and
you will reach an elevated clearing with Hungarfen. The two fungal guards in
front of him are not linked, and should be pulled separately.
Hungarfen does a lot of damage,
and has the following abilities:
Hungerfen Mushrooms:
Hungerfen Periodically drops
rapid growing mushrooms on the ground. Once they mature, the will release an AOE
spore cloud that deals several hundred damage per second. While individual
mushrooms can be killed, they have significant hp and its better to just avoid
them. Make sure the tank moves back every time a mushroom is dropped.
Foulspores:
At 20% Health, Hungerfen will
root himself to the ground and release foul spores over a 20 yard radius.
Anything caught in the cloud will take massive damage, which Hungerfen uses to
heal himself.
It is essential all players,
pets included, get away from Hungerfen when he roots. If only one object is in
the cloud, Hungerfen will regenerate about 50% of his life. This is the main
cause of wipes. Otherwise Hungerfen is essentially tank and spank.
|
Lykul Bloodbands
|
| Binds when picked up
|
| Wrist |
Mail |
| 236 Armor |
| +18 Agility |
| +18 Stamina |
| Durability 40 / 40
|
| Requires Level 63
|
|
Equip: Increases attack power by 30.
|
Sells for 2 31 7
to vendors |
| Item Level 94 |
|
|
Manaspark Gloves
|
| Binds when picked up
|
| Hands |
Cloth |
| 81 Armor |
| +14 Stamina |
| +14 Intellect |
| +10 Spirit |
Red Socket |
Yellow Socket |
|
Socket Bonus: +3 Spell Crit Rating
|
| Durability 30 / 30
|
| Requires Level 63
|
|
Equip: Improves spell hit rating by
15. |
|
Equip: Increases damage and healing
done by magical spells and effects by up to 16. |
Sells for 1 53 52
to vendors |
| Item Level 94 |
|
|
Marshlight Gloves
|
| Binds when picked up
|
| Hands |
Leather |
| 153 Armor |
| +10 Stamina |
| +21 Intellect |
| +8 Spirit |
Blue Socket |
Blue Socket |
|
Socket Bonus: +5 Healing and Spell Damage
|
| Durability 35 / 35
|
| Requires Level 63
|
|
Equip: Increases damage and healing
done by magical spells and effects by up to 25. |
Sells for 1 74 87
to vendors |
| Item Level 94 |
|
|
Needle Shrike
|
| Binds when picked up
|
| Thrown |
| 61 - 92 Damage |
Speed 1.40 |
| (54.6 damage per second)
|
| Durability 240 / 240
|
| Requires Level 63
|
|
Equip: Improves hit rating by 11.
|
|
Equip: Increases attack power by 24.
|
Sells for 3 66 89
to vendors |
| Item Level 94 |
|
Through Nagas and Gha'zan:
Leave the Hungerfen clearing via
the second exit, and you'll have Naga to contend with. They're nothing
special.... just kill the casters first, and crowd control one or two others.
Eventually you'll enter a crevice in the wall, fight more naga, and spot the
Hydra, Gha'zan. This boss is generally regarded as the moment of truth in
Underbog. If you can kill him, you'll be able to do the rest of the instance. He
has the following abilities:
Acid Breath:
2000-2500 Nature Damage in a
cone.
Tail Swipe:
700 Damage AOE that knocks
all players in the area back.
Enrage:
Attack speed and damage increase by 50% when Gha'zan has 20% health.
Acid Spit:
Frequently targets a member of the party that does 155 damage ever 3 seconds.
Can stack up to 10 times. Non-dispellable.
Killing this guy requires
careful planning. If you have nature resist and nature protection potions, use
them here. The tank should engage 10 seconds prior to the rest of the party, and
swivel the dragon so that his flank is exposed to the party. Melee DPS classes
must engage the dragon on the flank to avoid both tail swipe and the breath. The
primary healer will need to concentrate on keeping the tank alive, while the
secondary healer tops up the rest of the party, who'll be bombarded by Acid
Spit. If no secondary healer is available, hope your party has enough DPS so
that non-tanks can survive on bandages alone.
At 20% Health, Healer's will
need to be prepared to give boost of healing to the tank. This is a good time
for shield wall or frenzied regeneration. DPS classes will need to go all out
and burn Gha'zan.
Note:
During the Beta, there was an additional Naga Taskmaster Boss that you could
kill. He has been removed since release.
|
|
|
Hatebringer
|
| Binds when
picked up |
| Two-Hand |
Mace
|
| 212-318 Damage
|
Speed 3.60
|
| (73.6 damage
per second) |
| +25 Strength
|
| +21 Stamina
|
Red Socket |
Yellow Socket |
Blue Socket |
|
Socket Bonus: +4 Strength
|
| Durability
100 / 100 |
| Requires
Level 63 |
|
Equip: Improves
critical strike rating by 22. |
Sells for 9 4 74
to vendors |
| Item Level 94
|
|
|
Luminous Pearls
of Insight |
| Binds when
picked up |
| Neck
|
|
| +15 Intellect
|
| Requires
Level 63 |
|
Equip: Increases
damage and healing done by magical spells and
effects by up to 25. |
|
Equip: Improves spell
critical strike rating by 11. |
Sells for 1 2 83
to vendors |
|
|
Studded Girdle
of Virtue |
| Binds when
picked up |
| Waist
|
Plate
|
| 540 Armor
|
| +14 Strength
|
| +18 Stamina
|
| +14 Intellect
|
Red Socket |
Yellow Socket |
| Socket Bonus:
+4 Critical Strike Rating |
| Requires
Level 63 |
|
Equip: Increases
damage and healing done by magical spells and
effects by up to 13. |
|
Equip: Restores 4 mana
per 5 sec. |
Sells for 2 51 93
to vendors |
|
|
Talisman of
Tenacity |
| Binds when
picked up |
| Neck
|
| +30 Stamina
|
| Requires
Level 63 |
|
Equip: Improves your
resillence rating by 20. |
Sells for 3 24 66
to vendors |
| Item Level 94
|
|
To Kill Swamplord Mussel'ek:
Drop down into the water from
Gha'zan and look for an opening crevice in the pool. Climb through the hole and
one of the two druids will close by. He tells you that his companion has been
mind controlled by a hunter named Mussel'ek. Take the only exit and you'll have
more mobs to contend with. The Fen Ray are a bunch of very nasty flying mantas
that are all capable of using an AOE horror effect. Since it's the same of the
Warlock's Death Coil, it cannot be dispelled, and berserker stance will not
help. Pull these guys far back, and keep the ranged DPS and healers far away.
Caster's will need to be prepared to get messy, especially when off tanks are
not available. The main tank will probably spend his entire time running around.
Mussel'ek himself is not too
difficult, but he has with him, Claw, the mind controlled druid. The Druid is in
bear form, and is essentially a tank who does little damage. Get the off tank to
tank Claw, while the main tank deals with the hunter.
AOE Frost Trap:
Mussel'ek
can freeze the entire party for 3 seconds while he runs off to shoot from afar. .tic
Aimed Shot:
Give Mussel'ek too much space and
he'll aim shot a caster for 2500 damage.
Multi Shot:
Expect party members to be randomly
hit about 1.5k damage multi-shots.
Provided the main tank switch
dances to charge the Hunter, and you have an off tank, the fight isn't too hard.
If there's no off-tank, the tank will have to beat up on Claw a little to keep
aggro while everyone focuses on Mussel'ek, and the fight gets exponentially
trickier. Once the hunter is down, Claw is
easy. He'll transform back into a druid once you've reduced him to 5% life and
thank you. Since Muilti-shot does a lot of collateral damage to casters, this is
a DPS fight, and the hunters hould be burned down fast. This is especially true
if you have no off-tank... since the bear will eventually hit the healer.
|
|
Cloak of Enduring Swiftness
Binds when picked up
BackCloth
64 Armor
+12 Agility
+13 Stamina
Requires Level 63
Equip: Increases your
dodge rating by 23.
|
|
|
|
|
Needle Shrike
Binds when picked up
ThrowingThrown
61 - 92 DamageSpeed 1.40
(54.6 damage per second)
Requires Level 63
Equip:
Increases attack power by 24.
Equip: Improves hit
rating by 11.
|
The Black Stalker:
Only 10 minutes longer and
you'll have reached the lair of the black stalker. This is a tough boss, but
nothing harder than Gha'zan. He has no adds, and the following abilities:
Levitate:
A random party member is lifted
into the air and far away from the fight. Afflicted melee classes become
useless, but ranged classes may still be able to fire off their spells.
Chain Lighting:
A 1000-1500 Damage Chain Lightning that targets the tank, followed by nearby
targets.
Static Charge:
The afflicted target and
nearby allies take 750 nature damage every 3 seconds.
This encounter is random, which
is why flexible party members are a must. Having a secondary healer or tank
ensures that it isn't good game once your key party member is eliminated.
Hybrids will need to keep an eye out to see what is necessary. Therefore it
recommended druids etc wear a balanced set of gear for this encounter, to be
ready to take over either healing or tanking should one of the other be
disabled.
To avoid
Chain Lighting, the tank should tank the stalker as far from party members as
possible. Due to static charge, the entire party should spread out around the
Black Stalker. The Black Stalker does sufficient damage to occupy the
primary healer, and in cases where only one healer is available, DPS classes
may need to fend for themselves (unless they have Static Charge).
The Stalker's Fangs
Binds when picked up
Unique
One-HandDagger
71 - 133 DamageSpeed 1.80
(56.7 damage per second)
+16 Stamina
Requires Level 63
Equip:
Increases attack power by 20.
Equip: Improves
critical strike rating by 15.
|
Skulldugger's
Leggings
Binds when picked up
LegsLeather
214 Armor
+24 Stamina
Red
Socket
Red
Socket
Blue
Socket
Socket Bonus: +4 Dodge Rating
Requires Level 63
Equip:
Increases attack power by 40.
Equip: Increases your
dodge rating by 21.
Equip: Improves hit
rating by 16.
|
|
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